Skill UpdatesFebruary 01, 2007
  • Note: All skill ranges are for Attribute 0...12...15.
  • Assassin's Remedy: changed duration to 30 seconds; This Spell now works on the next 1...6...7 attack skills.
  • Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death: now causes a Deep Wound.
  • Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds, Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1...6...7 second[s].".
  • Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Blades of Steel: increased damage per recharging dagger attack to 5...14...16, up to a maximum bonus of 65.
  • Critical Defenses: changed block rate to 75%. Duration now scales 4...9...10 based on the Critical Strikes attribute.
  • Critical Eye: increased critical strike bonus to 3...13...15%.
  • Critical Strike: now gives 1...3...3 Energy per critical hit, based on the Critical Strikes attribute.
  • Dancing Daggers: increased damage to 10...22...25.
  • Death Blossom: decreased recharge time to 2 seconds.
  • Exhausting Assault: must now follow a lead attack.
  • Feigned Neutrality: decreased duration to 4...9...10.
  • Flashing Blades: increased block rate to 75%; increased duration to 5...25...30; increased recharge time to 30 seconds.
  • Heart of Shadow: increased healing to 30...126...150.
  • Impale: now causes a Deep Wound.
  • Lift Enchantment: decreased Energy cost to 5; decreased casting time to .25 seconds.
  • Locust's Fury: increased the chance to double strike to 50%.
  • Nine Tail Strike: decreased Energy cost to 5.
  • Shadow of Haste: decreased duration to 10...34...40; increased recharge time to 45 seconds.
  • Shadowy Burden: decreased cast time to .25 seconds.
  • Sharpen Daggers: changed duration to 30 seconds; This Spell now works on the next 1...6...7 attack skills.
  • Shattering Assault: decreased damage to 5...41...50; Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Shroud of Distress: increased block rate to 75%; increased recharge time to 45 seconds; increased duration to 30...54...60.
  • Avatar of Balthazar: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 10.
  • Avatar of Dwayna: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 5; increased amount healed to 15...51...60 Health.
  • Avatar of Grenth: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased Energy cost to 15.
  • Avatar of Lyssa: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased maximum Energy to 20.
  • Avatar of Melandru: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Health bonus to 150.
  • Ebon Dust Aura: adjusted duration to 5...29...35; increased energy cost to 10.
  • Harrier's Grasp: adjusted duration to 5...21...25.
  • Pious Haste: decreased recharge time to 5 seconds; increased movement speed to 33%.
  • Wearying Strike: increased recharge time to 4 seconds.
  • Arc Lightning: increased Conditional damage to 15...51...60.
  • Bed of Coals: decreased Energy cost to 10.
  • Blinding Surge: increased Energy cost to 10.
  • Breath of Fire: decreased Energy cost to 5; increased damage to 10...34...40.
  • Churning Earth: decreased Energy cost to 15; increased damage to 10...34...40.
  • Eruption: increased damage to 10...34...40; This spell now causes Blindness on each pulse.
  • Fire Storm: decreased Energy cost to 10; increased damage to 5...29...35.
  • Flame Djinn's Haste: decreased recharge time to 10 seconds; increased duration to 5...17...20 seconds.
  • Flare: increased damage to 20...56...65.
  • Frigid Armor: decreased casting time to 1 second.
  • Frozen Burst: decreased recharge time to 5 seconds; decreased damage to 10...70...85.
  • Gale: decreased knock down duration to 2 seconds.
  • Glowing Gaze: increased recharge time to 8 seconds.
  • Grasping Earth: no longer adds armor to targets.
  • Icy Prism: decreased recharge time to 2 seconds.
  • Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4...9...10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead".
  • Immolate: decreased recharge time to 3 seconds.
  • Incendiary Bonds: increased area-of-effect to "nearby".
  • Lava Arrows: increased damage to 20...56...65.
  • Lightning Bolt: increased Conditional damage 5...41...50.
  • Lightning Hammer: decreased recharge time to 4 seconds.
  • Mark of Rodgort: increased area-of-effect to "nearby".
  • Mind Freeze: increased duration to 1...8...10.
  • Phoenix: reduced casting time to 2 seconds.
  • Sandstorm: reduced unconditional damage to 10...26...30; increased recharge time to 30 seconds.
  • Savannah Heat: decreased Energy cost to 5; increased recharge time to 25 seconds.
  • Searing Flames: decreased Burning duration to 1...4...5 seconds.
  • Searing Heat: decreased Energy cost to 15; increased damage to 10...34...40.
  • Shard Storm: increased damage to 10...70...85.
  • Shockwave: increased damage to 15...51...60.
  • Smoldering Embers: increased Energy cost to 10; decreased recharge time to 7 seconds; increased damage to 7...91...112.
  • Stone Daggers: increased damage to 8...28...33.
  • Stoning: increased damage to 15...87...105.
  • Teinai's Heat: decreased Energy cost to 15; increased damage to 10...34...40.
  • Unsteady Ground: decreased Energy cost to 10; increased damage to 10...34...40.
  • Water Trident: increased projectile speed by 25%.
  • Ancestor's Visage: decreased recharge time to 20 seconds; decreased duration to 4...9...10 seconds.
  • Arcane Larceny: decreased recharge time to 0 second.
  • Arcane Thievery: decreased recharge time to 0 second.
  • Energy Surge: reduced area-of-effect to "nearby".
  • Hex Eater Vortex: decreased Energy cost to 10.
  • Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
  • Mantra of Recovery: decreased Energy cost to 5.
  • Mirror of Disenchantment: decreased recharge time to 10 seconds.
  • Panic: increased casting time to 1 second.
  • Power Block: decreased recharge time to 20.
  • Power Flux: decreased recharge time to 10 seconds.
  • Power Leak: decreased recharge time to 15; decreased Energy loss to 5...17...20.
  • Power Leech: decreased recharge time to 10.
  • Price of Pride: decreased Energy cost to 5; decreased recharge time to 8 seconds; decreased Energy loss to 1...6...7.
  • Simple Thievery: decreased recharge time to 0 seconds.
  • Spiritual Pain: functionality changed to: "Target foe takes 15...63...75 damage. If this Spell hits a Spirit, all nearby foes take 15...63...75 damage, and this Spell recharges instantly".
  • Sympathetic Visage: decreased recharge time to 20 seconds; decreased duration to 4...9...10 seconds.
  • Unnatural Signet: now does double damage to summoned creatures.
  • Balthazar's Pendulum: decreased recharge time to 5 seconds.
  • Healing Burst: increased area-of-effect to "nearby".
  • Rebirth: decreased casting time to 5 seconds.
  • Renew Life: decreased casting time to 6 seconds; increased recharge time to 5 seconds.
  • Restore Life: decreased casting time to 6 seconds; increased recharge time to 8 seconds.
  • Resurrect: decreased casting time to 5 seconds; increased recharge time to 8 seconds.
  • Resurrection Chant: decreased casting time to 6 seconds; increased recharge time to 15 seconds.
  • Shield of Absorption: increased casting time to 1 second.
  • Shield of Deflection: decreased casting time to .25 seconds; increased duration to 1...6...7 seconds; changed block rate to 75%.
  • Shield of Regeneration: decreased casting time to .25 seconds; decreased recharge time to 5 seconds.
  • Shielding Hands: decreased recharge time to 15 seconds; decreased duration to 8 seconds.
  • Signet of Judgment: reduced casting time to 1 second.
  • Signet of Mystic Wrath: decreased damage to 100 maximum.
  • Vengeance: now adds a 15% damage buff to the target.
  • Word of Healing: unconditional healing increased to 15...83...100.
  • Barbs: increased damage to 1...12...15.
  • Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment: decreased Energy cost to 5.
  • Deathly Chill: increased Conditional damage to 5...41...50.
  • Deathly Swarm: increased damage to 30...78...90.
  • Defile Flesh: increased duration to 5...29...35 seconds; decreased sacrifice to 10% of maximum Health.
  • Depravity: decreased recharge time to 15 seconds; decreased Energy loss to 1...4...5.
  • Discord: Increased damage to 30...94...110.
  • Envenom Enchantments: decreased Energy cost to 5; decreased casting time to 1 second.
  • Gaze of Contempt: decreased Energy cost to 10; decreased casting time to 1 second; increased recharge time to 25 seconds.
  • Insidious Parasite: decreased recharge time to 12 seconds; decreased duration to 5...13...15.
  • Jagged Bones: increased Recharge time to 15 seconds.
  • Malaise: functionality changed to: "For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5...41...50 damage".
  • Malign Intervention: decreased recharge time to 5 seconds; The created minion does not exploit the corpse.
  • Mark of Fury: decreased casting time to 1 second; decreased recharge time to 10 seconds; increased duration to 5...29...35.
  • Price of Failure: decreased cast time to 2 seconds; increased damage dealt to 15...39...45.
  • Reaper's Mark: decreased Energy return to 5...13...15; decreased Health degeneration to 1...4...5.
  • Rend Enchantments: decreased Energy cost to 5; decreased casting time to 1 second.
  • Rip Enchantment: decreased sacrifice to 30...14...10% of maximum Health.
  • Rising Bile: increased damage done per second to 1...5...6; decreased duration to 20 seconds.
  • Spoil Victor: decreased duration to 5...17...20 seconds.
  • Suffering: decreased casting time to 1 second.
  • Toxic Chill: decreased recharge time to 5 seconds.
  • Ulcerous Lungs: decreased recharge time to 10 seconds; This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Vile Touch: decreased recharge time to 2 seconds.
  • Wither: functionality changed to: "For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15...63...75 damage.".
  • "Stand Your Ground!": now only effects party members; Energy cost increased to 15.
  • Aria of Restoration: decreased healing to 30...78...90.
  • Aria of Zeal: decreased Energy gained to 1...5...6.
  • Ballad of Restoration: decreased healing to 15...63...75 .
  • Blazing Spear: increased damage to 5...21...25.
  • Chorus of Restoration: decreased healing to 30...78...90.
  • Hexbreaker Aria: increased casting time to 2 seconds.
  • Signet of Return: decreased casting time to 5 seconds; increased recharge time to 20 seconds.
  • Slayer's Spear: decreased recharge time to 4 seconds; increased damage to 5...25...30.
  • Song of Restoration: decreased healing to 30...78...90.
  • Stunning Strike: decreased damage to 5...33...40; decreased Dazed duration to 4...9...10.
  • Vicious Attack: decreased recharge time to 4 seconds.
  • Wearying Spear: decreased Weakness duration to 5 seconds.
  • Antidote Signet: decreased casting time to 1 second.
  • Arcing Shot: decreased Energy cost to 5.
  • Barbed Trap: decreased damage to 7...20...23 (undocumented).
  • Disrupting Accuracy: increased duration to 36 seconds.
  • Feral Lunge: increased Bleeding duration to 5...21...25.
  • Flame Trap: decreased damage to 5...10...11 (undocumented).
  • Glass Arrows: decreased Energy cost to 5; decreased recharge time to 12 seconds; increased damage to 5...17...20.
  • Incendiary Arrows: increased duration to 3...13...15 seconds.
  • Keen Arrow: increased Conditional damage to 5...29...35.
  • Rampage As One: decreased recharge time to 10 seconds; decreased duration to 3...13...15.
  • Roaring Winds: increased level to 1...8...10.
  • Spike Trap: increased Cripple duration to 3...21...25 seconds; decreased damage to 4...20...24.
  • Throw Dirt: decreased recharge time to 30 seconds.
  • Toxicity: increased duration to 30...78...90 seconds.
  • Trapper's Focus: increased duration to 5...17...20 seconds.
  • Trapper's Speed: increased duration to 5...25...30.
  • Tripwire: decreased damage to 4...10...12 (undocumented).
  • Viper's Nest: decreased recharge time to 20 seconds; decreased damage to 2...15...18.
  • Ancestors' Rage: increased damage to 30...110...130.
  • Anguished Was Lingwah: decreased casting time to 3 seconds; decreased recharge time to 30 seconds; increased Energy cost to 15.
  • Blind Was Mingson: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge time to 20 seconds; increased area-of-effect to "nearby".
  • Bloodsong: decreased Energy cost to 5; decreased casting time to 3 seconds; decreased recharge time to 30 seconds; This Skill now falls under the Channeling attribute.
  • Brutal Weapon: increased duration to 5...29...35.
  • Caretaker's Charge: increased damage done to 20...64...75; decreased healing to 5...41...50; decreased Energy gained to 5.
  • Channeled Strike: decreased recharge time to 4 seconds.
  • Cruel Was Daoshen: decreased casting time to 1 second; decreased recharge time to 5 seconds.
  • Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you".
  • Destruction: decreased Energy cost to 5; decreased recharge time to 15.
  • Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
  • Displacement: decreased block rate to 75%.
  • Empowerment: decreased recharge time to 30 seconds.
  • Explosive Growth: decreased Energy cost to 5.
  • Flesh of My Flesh: decreased casting time to 4 seconds.
  • Gaze from Beyond: decreased the amount of Health lost to 10...26...30; increased damage done per Health lost to 4.
  • Ghostly Haste: decreased recharge time to 20 seconds.
  • Grasping Was Kuurong: decreased casting time to 1 second; decreased recharge time to 20 seconds.
  • Guided Weapon: reduced recharge time to 5 seconds.
  • Lamentation: decreased recharge time to 20 seconds.
  • Life: decreased recharge time to 20 seconds; decreased duration to 20 seconds; increased healing-per-second that the Spirit was alive to 1...6...7.
  • Mighty Was Vorizun: increased Energy gained to 30.
  • Nightmare Weapon: now works on the next 3 attacks.
  • Offering of Spirit: increased Energy gained to 8...15...17.
  • Preservation: decreased recharge time to 20 seconds; increased duration to 90.
  • Protective Was Kaolai: now adds 24 armor when held; heals the party for 10...70...85 when dropped.
  • Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Signet of Ghostly Might: increased damage to 5...29...35.
  • Signet of Spirits: you now gain 3...10...12 Energy if you are within earshot of a Spirit.
  • Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.
  • Spirit Light: increased healing to 60...156...180.
  • Spirit Light Weapon: increased amount healed to 1...12...15 Health per second, and an additional 1...12...15 Health if within earshot of a Spirit.
  • Spirit Rift: decreased Energy cost to 10; decreased casting time to 1 second.
  • Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5...41...50; increased the amount healed per Health lost to 5.
  • Splinter Weapon: now works on the next 1...4...5 attacks.
  • Tranquil Was Tanasen: decreased casting time to 1 second.
  • Vital Weapon: decreased recharge time to 2 seconds; increased duration to 15...39...45 seconds.
  • Wailing Weapon: decreased Energy cost to 5.
  • Warmonger's Weapon: decreased Energy cost to 10.
  • Weapon of Fury: increased duration to 5...17...20.
  • Weapon of Quickening: increased recharge bonus to 33%.
  • Weapon of Shadow: increased Blindness duration to 5 seconds; decreased recharge time to 20 seconds.
  • Weapon of Warding: decreased casting time to 1 second.
  • Wielder's Boon: decreased casting time to .25 seconds.
  • "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • "You're All Alone!": decreased Condition durations to 7 seconds.
  • Counterattack: increased recharge time to 6 seconds; increased damage to 5...29...35.
  • Critical Chop: increased recharge time to 15 seconds; decreased damage to 5...17...20.
  • Defensive Stance: decreased recharge time to 15 seconds; decreased duration to 1...7...8 seconds.
  • Deflect Arrows: decreased recharge time to 10 seconds; decreased duration to 1...7...8 seconds.
  • Disciplined Stance: decreased recharge time to 15 seconds; decreased duration to 1...5...6 seconds.
  • Frenzied Defense: increased duration to 8 seconds.
  • Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack: decreased recharge time to 3 seconds; increased damage to 10...34...40.
  • Shield Stance: decreased recharge time to 15 seconds; decreased duration to 1...7...8 seconds.
  • Soldier's Defense: decreased recharge time to 10 seconds; decreased duration to 1...7...8 seconds.
  • Soldier's Strike: increased damage to 10...34...40.
  • Steady Stance: increased recharge time to 6; reduced Energy gained to 1...6...7.
  • Thrill of Victory: increased damage to 15...39...45.
  • Wary Stance: decreased recharge time to 10 seconds; decreased duration to 1...5...6 seconds.
  • Wild Blow: increased recharge time to 8 seconds.