Skill Updates February 01, 2007
  • Note: All skill ranges are for Attribute 0...12...15.
  • Assassin's Remedy (PvP) : changed duration to 30 seconds; This Spell now works on the next 1...6...7 attack skills.
  • Assault Enchantments : decreased recharge time to 2 seconds.
  • Augury of Death : now causes a Deep Wound.
  • Beguiling Haze : increased Energy cost to 15; increased recharge time to 20 seconds; Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1...6...7 second[s].".
  • Black Mantis Thrust : decreased recharge time to 4 seconds.
  • Blades of Steel : increased damage per recharging dagger attack to 5...14...16, up to a maximum bonus of 65.
  • Critical Defenses : changed block rate to 75%; Duration now scales 4...9...10 based on the Critical Strikes attribute.
  • Critical Eye : increased critical strike bonus to 3...13...15%.
  • Critical Strike : now gives 1...3...3 Energy per critical hit, based on the Critical Strikes attribute.
  • Dancing Daggers : increased damage to 10...22...25.
  • Death Blossom (PvP) : decreased recharge time to 2 seconds.
  • Exhausting Assault : must now follow a lead attack.
  • Feigned Neutrality : decreased duration to 4...9...10.
  • Flashing Blades : increased block rate to 75%; increased duration to 5...25...30; increased recharge time to 30 seconds.
  • Heart of Shadow : increased healing to 30...126...150.
  • Impale : now causes a Deep Wound.
  • Lift Enchantment : decreased Energy cost to 5; decreased casting time to .25 seconds.
  • Locust's Fury : increased the chance to double strike to 50%.
  • Nine Tail Strike : decreased Energy cost to 5.
  • Shadow of Haste : decreased duration to 10...34...40; increased recharge time to 45 seconds.
  • Shadowy Burden : decreased cast time to .25 seconds.
  • Sharpen Daggers : changed duration to 30 seconds; This Spell now works on the next 1...6...7 attack skills.
  • Shattering Assault : decreased damage to 5...41...50; Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Shroud of Distress (PvP) : increased block rate to 75%; increased recharge time to 45 seconds; increased duration to 30...54...60.
  • Avatar of Balthazar : increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 10.
  • Avatar of Dwayna (PvP) : increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 5; increased amount healed to 15...51...60 Health.
  • Avatar of Grenth : increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased Energy cost to 15.
  • Avatar of Lyssa : increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased maximum Energy to 20.
  • Avatar of Melandru (PvP) : increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Health bonus to 150.
  • Ebon Dust Aura : adjusted duration to 5...29...35; increased energy cost to 10.
  • Harrier's Grasp : adjusted duration to 5...21...25.
  • Pious Haste : decreased recharge time to 5 seconds; increased movement speed to 33%.
  • Wearying Strike : increased recharge time to 4 seconds.
  • Arc Lightning : increased Conditional damage to 15...51...60.
  • Bed of Coals : decreased Energy cost to 10.
  • Blinding Surge : increased Energy cost to 10.
  • Breath of Fire : decreased Energy cost to 5; increased damage to 10...34...40.
  • Churning Earth : decreased Energy cost to 15; increased damage to 10...34...40.
  • Eruption : increased damage to 10...34...40; This spell now causes Blindness on each pulse.
  • Fire Storm : decreased Energy cost to 10; increased damage to 5...29...35.
  • Flame Djinn's Haste : decreased recharge time to 10 seconds; increased duration to 5...17...20 seconds.
  • Flare : increased damage to 20...56...65.
  • Frigid Armor : decreased casting time to 1 second.
  • Frozen Burst : decreased recharge time to 5 seconds; decreased damage to 10...70...85.
  • Gale : decreased knock down duration to 2 seconds.
  • Glowing Gaze : increased recharge time to 8 seconds.
  • Grasping Earth : no longer adds armor to targets.
  • Icy Prism : decreased recharge time to 2 seconds.
  • Icy Shackles : increased recharge time to 12 seconds; decreased duration to 4...9...10; functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead".
  • Immolate : decreased recharge time to 3 seconds.
  • Incendiary Bonds : increased area-of-effect to "nearby".
  • Lava Arrows : increased damage to 20...56...65.
  • Lightning Bolt : increased Conditional damage 5...41...50.
  • Lightning Hammer (PvP) : decreased recharge time to 4 seconds.
  • Mark of Rodgort : increased area-of-effect to "nearby".
  • Mind Freeze (PvP) : increased duration to 1...8...10.
  • Phoenix : reduced casting time to 2 seconds.
  • Sandstorm : reduced unconditional damage to 10...26...30; increased recharge time to 30 seconds.
  • Savannah Heat (PvP) : decreased Energy cost to 5; increased recharge time to 25 seconds.
  • Searing Flames : decreased Burning duration to 1...4...5 seconds.
  • Searing Heat : decreased Energy cost to 15; increased damage to 10...34...40.
  • Shard Storm : increased damage to 10...70...85.
  • Shockwave : increased damage to 15...51...60.
  • Smoldering Embers : increased Energy cost to 10; decreased recharge time to 7 seconds; increased damage to 7...91...112.
  • Stone Daggers : increased damage to 8...28...33.
  • Stoning : increased damage to 15...87...105.
  • Teinai's Heat : decreased Energy cost to 15; increased damage to 10...34...40.
  • Unsteady Ground : decreased Energy cost to 10; increased damage to 10...34...40.
  • Water Trident : increased projectile speed by 25%.
  • Ancestor's Visage : decreased recharge time to 20 seconds; decreased duration to 4...9...10 seconds.
  • Arcane Larceny : decreased recharge time to 0 second.
  • Arcane Thievery : decreased recharge time to 0 second.
  • Energy Surge : reduced area-of-effect to "nearby".
  • Hex Eater Vortex : decreased Energy cost to 10.
  • Illusion of Pain (PvP) : decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
  • Mantra of Recovery : decreased Energy cost to 5.
  • Mirror of Disenchantment (PvP) : decreased recharge time to 10 seconds.
  • Panic : increased casting time to 1 second.
  • Power Block : decreased recharge time to 20.
  • Power Flux : decreased recharge time to 10 seconds.
  • Power Leak : decreased recharge time to 15; decreased Energy loss to 5...17...20.
  • Power Leech : decreased recharge time to 10.
  • Price of Pride : decreased Energy cost to 5; decreased recharge time to 8 seconds; decreased Energy loss to 1...6...7.
  • Simple Thievery : decreased recharge time to 0 seconds.
  • Spiritual Pain (PvP) : functionality changed to: "Target foe takes 15...63...75 damage. If this Spell hits a Spirit, all nearby foes take 15...63...75 damage, and this Spell recharges instantly".
  • Sympathetic Visage : decreased recharge time to 20 seconds; decreased duration to 4...9...10 seconds.
  • Unnatural Signet (PvP) : now does double damage to summoned creatures.
  • Balthazar's Pendulum : decreased recharge time to 5 seconds.
  • Healing Burst : increased area-of-effect to "nearby".
  • Rebirth : decreased casting time to 5 seconds.
  • Renew Life : decreased casting time to 6 seconds; increased recharge time to 5 seconds.
  • Restore Life : decreased casting time to 6 seconds; increased recharge time to 8 seconds.
  • Resurrect : decreased casting time to 5 seconds; increased recharge time to 8 seconds.
  • Resurrection Chant : decreased casting time to 6 seconds; increased recharge time to 15 seconds.
  • Shield of Absorption : increased casting time to 1 second.
  • Shield of Deflection : decreased casting time to .25 seconds; increased duration to 1...6...7 seconds; changed block rate to 75%.
  • Shield of Regeneration : decreased casting time to .25 seconds; decreased recharge time to 5 seconds.
  • Shielding Hands : decreased recharge time to 15 seconds; decreased duration to 8 seconds.
  • Signet of Judgment (PvP) : reduced casting time to 1 second.
  • Signet of Mystic Wrath : decreased damage to 100 maximum.
  • Vengeance : now adds a 15% damage buff to the target.
  • Word of Healing : unconditional healing increased to 15...83...100.
  • Barbs : increased damage to 1...12...15.
  • Chilblains : decreased recharge time to 8 seconds.
  • Corrupt Enchantment : decreased Energy cost to 5.
  • Deathly Chill : increased Conditional damage to 5...41...50.
  • Deathly Swarm : increased damage to 30...78...90.
  • Defile Flesh : increased duration to 5...29...35 seconds; decreased sacrifice to 10% of maximum Health.
  • Depravity : decreased recharge time to 15 seconds; decreased Energy loss to 1...4...5.
  • Discord (PvP) : Increased damage to 30...94...110.
  • Envenom Enchantments : decreased Energy cost to 5; decreased casting time to 1 second.
  • Gaze of Contempt : decreased Energy cost to 10; decreased casting time to 1 second; increased recharge time to 25 seconds.
  • Insidious Parasite : decreased recharge time to 12 seconds; decreased duration to 5...13...15.
  • Jagged Bones : increased Recharge time to 15 seconds.
  • Malaise : functionality changed to: "For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5...41...50 damage".
  • Malign Intervention : decreased recharge time to 5 seconds; The created minion does not exploit the corpse.
  • Mark of Fury : decreased casting time to 1 second; decreased recharge time to 10 seconds; increased duration to 5...29...35.
  • Price of Failure : decreased cast time to 2 seconds; increased damage dealt to 15...39...45.
  • Reaper's Mark : decreased Energy return to 5...13...15; decreased Health degeneration to 1...4...5.
  • Rend Enchantments : decreased Energy cost to 5; decreased casting time to 1 second.
  • Rip Enchantment : decreased sacrifice to 30...14...10% of maximum Health.
  • Rising Bile : increased damage done per second to 1...5...6; decreased duration to 20 seconds.
  • Spoil Victor (PvP) : decreased duration to 5...17...20 seconds.
  • Suffering : decreased casting time to 1 second.
  • Toxic Chill : decreased recharge time to 5 seconds.
  • Ulcerous Lungs : decreased recharge time to 10 seconds; This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Vile Touch : decreased recharge time to 2 seconds.
  • Wither : functionality changed to: "For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15...63...75 damage.".
  • "Stand Your Ground!" (PvP) : now only effects party members; Energy cost increased to 15.
  • Aria of Restoration : decreased healing to 30...78...90.
  • Aria of Zeal : decreased Energy gained to 1...5...6.
  • Ballad of Restoration (PvP) : decreased healing to 15...63...75 .
  • Blazing Spear : increased damage to 5...21...25.
  • Chorus of Restoration : decreased healing to 30...78...90.
  • Hexbreaker Aria : increased casting time to 2 seconds.
  • Signet of Return (PvP) : decreased casting time to 5 seconds; increased recharge time to 20 seconds.
  • Slayer's Spear : decreased recharge time to 4 seconds; increased damage to 5...25...30.
  • Song of Restoration (PvP) : decreased healing to 30...78...90.
  • Stunning Strike : decreased damage to 5...33...40; decreased Dazed duration to 4...9...10.
  • Vicious Attack : decreased recharge time to 4 seconds.
  • Wearying Spear : decreased Weakness duration to 5 seconds.
  • Antidote Signet : decreased casting time to 1 second.
  • Arcing Shot : decreased Energy cost to 5.
  • Barbed Trap : decreased damage to 7...20...23.
  • Disrupting Accuracy : increased duration to 36 seconds.
  • Feral Lunge : increased Bleeding duration to 5...21...25.
  • Flame Trap : decreased damage to 5...10...11.
  • Glass Arrows (PvP) : decreased Energy cost to 5; decreased recharge time to 12 seconds; increased damage to 5...17...20.
  • Incendiary Arrows : increased duration to 3...13...15 seconds.
  • Keen Arrow (PvP) : increased Conditional damage to 5...29...35.
  • Rampage As One : decreased recharge time to 10 seconds; decreased duration to 3...13...15.
  • Roaring Winds : increased level to 1...8...10.
  • Spike Trap : increased Cripple duration to 3...21...25 seconds; decreased damage to 4...20...24.
  • Throw Dirt : decreased recharge time to 30 seconds.
  • Toxicity : increased duration to 30...78...90 seconds.
  • Trapper's Focus : increased duration to 5...17...20 seconds.
  • Trapper's Speed : increased duration to 5...25...30.
  • Tripwire : decreased damage to 4...10...12.
  • Viper's Nest : decreased recharge time to 20 seconds; decreased damage to 2...15...18.
  • Ancestors' Rage (PvP) : increased damage to 30...110...130.
  • Anguished Was Lingwah : decreased casting time to 3 seconds; decreased recharge time to 30 seconds; increased Energy cost to 15.
  • Blind Was Mingson : decreased Energy cost to 5; decreased casting time to 1 second; increased recharge time to 20 seconds; increased area-of-effect to "nearby".
  • Bloodsong (PvP) : decreased Energy cost to 5; decreased casting time to 3 seconds; decreased recharge time to 30 seconds; This Skill now falls under the Channeling attribute.
  • Brutal Weapon : increased duration to 5...29...35.
  • Caretaker's Charge : increased damage done to 20...64...75; decreased healing to 5...41...50; decreased Energy gained to 5.
  • Channeled Strike : decreased recharge time to 4 seconds.
  • Cruel Was Daoshen : decreased casting time to 1 second; decreased recharge time to 5 seconds.
  • Death Pact Signet (PvP) : functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you".
  • Destruction (PvP) : decreased Energy cost to 5; decreased recharge time to 15.
  • Destructive was Glaive : holding this item now causes Ritualist damage spells to have 10% armor penetration.
  • Displacement (PvP) : decreased block rate to 75%.
  • Empowerment (PvP) : decreased recharge time to 30 seconds.
  • Explosive Growth : decreased Energy cost to 5.
  • Flesh of My Flesh (PvP) : decreased casting time to 4 seconds.
  • Gaze from Beyond : decreased the amount of Health lost to 10...26...30; increased damage done per Health lost to 4.
  • Ghostly Haste : decreased recharge time to 20 seconds.
  • Grasping Was Kuurong : decreased casting time to 1 second; decreased recharge time to 20 seconds.
  • Guided Weapon : reduced recharge time to 5 seconds.
  • Lamentation : decreased recharge time to 20 seconds.
  • Life (PvP) : decreased recharge time to 20 seconds; decreased duration to 20 seconds; increased healing-per-second that the Spirit was alive to 1...6...7.
  • Mighty Was Vorizun : increased Energy gained to 30.
  • Nightmare Weapon : now works on the next 3 attacks.
  • Offering of Spirit : increased Energy gained to 8...15...17.
  • Preservation (PvP) : decreased recharge time to 20 seconds; increased duration to 90.
  • Protective Was Kaolai : now adds 24 armor when held; heals the party for 10...70...85 when dropped.
  • Resilient Was Xiko : increased regeneration to 3 per Hex or Condition suffered.
  • Signet of Ghostly Might (PvP) : increased damage to 5...29...35.
  • Signet of Spirits (PvP) : you now gain 3...10...12 Energy if you are within earshot of a Spirit.
  • Spirit Channeling : functionality changed to: "For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.
  • Spirit Light : increased healing to 60...156...180.
  • Spirit Light Weapon : increased amount healed to 1...12...15 Health per second, and an additional 1...12...15 Health if within earshot of a Spirit.
  • Spirit Rift : decreased Energy cost to 10; decreased casting time to 1 second.
  • Spirit Transfer : decreased the amount of Heath lost to the nearest Spirit to 5...41...50; increased the amount healed per Health lost to 5.
  • Splinter Weapon (PvP) : now works on the next 1...4...5 attacks.
  • Tranquil Was Tanasen : decreased casting time to 1 second.
  • Vital Weapon : decreased recharge time to 2 seconds; increased duration to 15...39...45 seconds.
  • Wailing Weapon : decreased Energy cost to 5.
  • Warmonger's Weapon : decreased Energy cost to 10.
  • Weapon of Fury : increased duration to 5...17...20.
  • Weapon of Quickening : increased recharge bonus to 33%.
  • Weapon of Shadow : increased Blindness duration to 5 seconds; decreased recharge time to 20 seconds.
  • Weapon of Warding (PvP) : decreased casting time to 1 second.
  • Wielder's Boon : decreased casting time to .25 seconds.
  • "Shields Up!" : now only effects party members, armor bonus applies versus all projectiles.
  • "You're All Alone!" : decreased Condition durations to 7 seconds.
  • Counterattack : increased recharge time to 6 seconds; increased damage to 5...29...35.
  • Critical Chop : increased recharge time to 15 seconds; decreased damage to 5...17...20.
  • Defensive Stance : decreased recharge time to 15 seconds; decreased duration to 1...7...8 seconds.
  • Deflect Arrows : decreased recharge time to 10 seconds; decreased duration to 1...7...8 seconds.
  • Disciplined Stance : decreased recharge time to 15 seconds; decreased duration to 1...5...6 seconds.
  • Frenzied Defense : increased duration to 8 seconds.
  • Griffon's Sweep : increased recharge time to 8 seconds.
  • Leviathan's Sweep : increased recharge time to 8 seconds.
  • Power Attack : decreased recharge time to 3 seconds; increased damage to 10...34...40.
  • Shield Stance : decreased recharge time to 15 seconds; decreased duration to 1...7...8 seconds.
  • Soldier's Defense : decreased recharge time to 10 seconds; decreased duration to 1...7...8 seconds.
  • Soldier's Strike : increased damage to 10...34...40.
  • Steady Stance : increased recharge time to 6; reduced Energy gained to 1...6...7.
  • Thrill of Victory : increased damage to 15...39...45.
  • Wary Stance : decreased recharge time to 10 seconds; decreased duration to 1...5...6 seconds.
  • Wild Blow : increased recharge time to 8 seconds.