Beguiling Haze: increased Energy cost to 15; increased recharge time to 20 seconds; Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1...6...7 second[s].".
Sharpen Daggers: changed duration to 30 seconds; This Spell now works on the next 1...6...7 attack skills.
Shattering Assault: decreased damage to 5...41...50; Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
Shroud of Distress: increased block rate to 75%; increased recharge time to 45 seconds; increased duration to 30...54...60.
Avatar of Balthazar: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 10.
Avatar of Dwayna: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Energy cost to 5; increased amount healed to 15...51...60 Health.
Avatar of Grenth: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased Energy cost to 15.
Avatar of Lyssa: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; increased maximum Energy to 20.
Avatar of Melandru: increased recharge time to 30 seconds; decreased duration to 10...58...70 seconds; decreased Health bonus to 150.
Ebon Dust Aura: adjusted duration to 5...29...35; increased energy cost to 10.
Icy Shackles: increased recharge time to 12 seconds; decreased duration to 4...9...10; functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead".
Spiritual Pain: functionality changed to: "Target foe takes 15...63...75 damage. If this Spell hits a Spirit, all nearby foes take 15...63...75 damage, and this Spell recharges instantly".
Sympathetic Visage: decreased recharge time to 20 seconds; decreased duration to 4...9...10 seconds.
Envenom Enchantments: decreased Energy cost to 5; decreased casting time to 1 second.
Gaze of Contempt: decreased Energy cost to 10; decreased casting time to 1 second; increased recharge time to 25 seconds.
Insidious Parasite: decreased recharge time to 12 seconds; decreased duration to 5...13...15.
Jagged Bones: increased Recharge time to 15 seconds.
Malaise: functionality changed to: "For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5...41...50 damage".
Malign Intervention: decreased recharge time to 5 seconds; The created minion does not exploit the corpse.
Mark of Fury: decreased casting time to 1 second; decreased recharge time to 10 seconds; increased duration to 5...29...35.
Price of Failure: decreased cast time to 2 seconds; increased damage dealt to 15...39...45.
Reaper's Mark: decreased Energy return to 5...13...15; decreased Health degeneration to 1...4...5.
Rend Enchantments: decreased Energy cost to 5; decreased casting time to 1 second.
Rip Enchantment: decreased sacrifice to 30...14...10% of maximum Health.
Rising Bile: increased damage done per second to 1...5...6; decreased duration to 20 seconds.
Spoil Victor: decreased duration to 5...17...20 seconds.
Wither: functionality changed to: "For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15...63...75 damage.".
Anguished Was Lingwah: decreased casting time to 3 seconds; decreased recharge time to 30 seconds; increased Energy cost to 15.
Blind Was Mingson: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge time to 20 seconds; increased area-of-effect to "nearby".
Bloodsong: decreased Energy cost to 5; decreased casting time to 3 seconds; decreased recharge time to 30 seconds; This Skill now falls under the Channeling attribute.
Cruel Was Daoshen: decreased casting time to 1 second; decreased recharge time to 5 seconds.
Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you".
Destruction: decreased Energy cost to 5; decreased recharge time to 15.
Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
Signet of Spirits: you now gain 3...10...12 Energy if you are within earshot of a Spirit.
Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.
Spirit Light: increased healing to 60...156...180.
Spirit Light Weapon: increased amount healed to 1...12...15 Health per second, and an additional 1...12...15 Health if within earshot of a Spirit.
Spirit Rift: decreased Energy cost to 10; decreased casting time to 1 second.
Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5...41...50; increased the amount healed per Health lost to 5.