Assassin
The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it, nowhere and everywhere all at once. Assassins are masters of their chosen weapon, the dagger, and are expert at inflicting Critical Strikes that cause massive damage. The Assassin is trained to efficiently link attacks together in a chain that does not give the enemy a chance to hit back. They have mastered the ability to move as shadows—Assassins wear only lightweight armor and prefer to avoid damage by not being there when the enemy’s strike lands. Their other magical skills include Hexes that lower the target’s defenses and protect the Assassin from harm.
  • Critical Strikes (Primary)
    For each point spent on this primary attribute, the Assassin gains an additional 1% chance to score a critical hit. Assassins can also gain Energy whenever they score a critical hit in this way. The higher the rank, the more energy gained per critical hit.
  • Dagger Mastery
    Increasing the Dagger Mastery attribute boosts the damage the Assassin inflicts with daggers and the chance to land a critical hit with a dagger. Many skills, especially dagger attack skills, become more effective with increased Dagger Mastery. This attribute also improves your chance of performing a Double Attack and striking with both daggers at once.
  • Deadly Arts
    Increase the Deadly Arts attribute to improve the duration and effectiveness of Hexes and other skills that make a single enemy vulnerable to the Assassin’s strikes and many half range spells.
  • Shadow Arts
    Put points into the Shadow Arts attribute to improve skills that boost the Assassin’s defenses and allow instantaneous shadow movement. Also keeping them alive longer, and giving them a heal in the process.
  • 7 List of assassin skills · 110 in total
    By campaign/expansion
    By properties
    By Attribute