Skill UpdatesOctober 25, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Black Lotus Strike: reduced recharge time 12 seconds.
  • Enduring Toxin: increased duration to 5 seconds.
  • Expose Defenses: increased duration to 5...17...20 seconds.
  • Impale: increased damage to 25...85...100. This skill must now follow a dual attack.
  • Mirrored Stance: decreased casting time to .25 seconds.
  • Moebius Strike: reduced recharge time to 2 seconds.
  • Shameful Fear: reduced recharge time to 10 seconds.
  • Siphon Strength: removed touch requirement.
  • Way of the Lotus: changed this skill so that it is now an Enchantment.
  • Air Attunement: now return 1 Energy plus 30% of that spell's cost.
  • Armor of Frost: this skill no longer reduces your armor against fire.
  • Ash Blast: increased damage to 20...48...55; increased Blindness duration to 3...13...15 seconds.
  • Conjure Flame: decreased recharge time to 30 seconds; increased damage to 1...17...21.
  • Conjure Frost: decreased recharge time to 30 seconds; increased damage to 1...17...21.
  • Conjure Lightning: decreased recharge time to 30 seconds; increased damage to 1...17...21.
  • Double Dragon: this spell no longer causes Exhaustion.
  • Earth Attunement: now return 1 Energy plus 30% of that spell's cost.
  • Eruption: decreased casting time to 2 seconds.
  • Fire Attunement: now return 1 Energy plus 30% of that spell's cost.
  • Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
  • Glyph of Concentration: changed this Glyph to work on the next two spells; increased recharge time to 10 seconds.
  • Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
  • Glyph of Energy: increased Energy reduction to 25.
  • Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
  • Grasping Earth: decreased recharge time to 12 seconds.
  • Gust: decreased casting time to 1 second.
  • Inferno: decreased recharge time to 10 seconds.
  • Lava Arrows: increased damage to 10...34...40.
  • Lava Font: increased damage to 5...41...50.
  • Lightning Javelin: decreased Energy cost to 5.
  • Lightning Surge: no longer causes Exhaustion, increased Energy cost to 15.
  • Lightning Touch: decreased Energy cost to 5.
  • Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.
  • Phoenix: decreased recharge time to 10 seconds.
  • Searing Heat: decreased casting time to 2 seconds.
  • Shatterstone: increased damage to 25...85...100; increased conditional damage to 25...85...100; decreased recharge time to 8 seconds.
  • Shock Arrow: increased damage to 5...37...45.
  • Smoldering Embers: increased damage to 15...63...75.
  • Swirling Aura: decreased recharge time to 45 seconds.
  • Teinai's Heat: decreased casting time to 2 seconds.
  • Vapor Blade: increased damage to 15...111...135.
  • Water Attunement: now return 1 Energy plus 30% of that spell's cost.
  • Arcane Languor: increased duration to 1...8...10 seconds.
  • Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers.
  • Drain Enchantment: increased recharge time to 30 seconds; decreased Energy gained to 5...17...20.
  • Echo: increased duration to 30 seconds.
  • Empathy: decreased duration to 5...13...15 seconds; increased damage to 15...39...45.
  • Energy Drain: decreased Energy stolen to 2...8...9.
  • Epidemic: decreased Energy cost to 5 Energy.
  • Ether Signet: decreased recharge time to 60 seconds.
  • Ethereal Burden: decreased casting time to 1 second.
  • Illusion of Pain: decreased casting time to 1 second.
  • Inspired Hex: decreased Energy gained to 4...9...10.
  • Keystone Signet: decreased casting time to 1 second.
  • Kitah's Burden: decreased casting time to 1 second.
  • Mantra of Recall: decreased Energy gained to 10...22...25.
  • Overload: decreased recharge time to 3 seconds.
  • Panic: decreased casting time to .25 seconds.
  • Power Return: decreased recharge time to 5 seconds.
  • Psychic Instability: decreased recharge time to 10 seconds.
  • Revealed Hex: decreased Energy gained to 4...9...10.
  • Bane Signet: decreased casting time to 1 second.
  • Peace and Harmony: decreased recharge time to 10 seconds.
  • Ray of Judgment: decreased casting time to 1 second, affects summoned creatures.
  • Smite: this skill is now a spell instead of an attack.
  • Spirit Bond: expires after 10 attacks or Spells.
  • Succor: decreased Energy cost to 5.
  • Watchful Spirit: decreased recharge time to 5 seconds.
  • Zealot's Fire: decreased casting time to .25 seconds; decreased recharge time to 30 seconds; you now lose 1 Energy whenever this skill triggers.
  • Barbs: decreased recharge time to 5 seconds.
  • Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1...5...6 pips of Health regeneration.
  • Icy Veins: decreased recharge time to 5 seconds.
  • Insidious Parasite: increased life steal to 15...39...45.
  • Life Transfer: decreased Energy cost to 5 Energy; decreased casting time to 1 second.
  • Lingering Curse: decreased casting time to 2 seconds.
  • Malign Intervention: decreased recharge time to 12 seconds.
  • Mark of Pain: decreased casting time to 1 second.
  • Rising Bile: decreased recharge time to 20 seconds.
  • Spoil Victor: increased damage to 25...85...100.
  • Suffering: decreased recharge time to 5 seconds.
  • Unholy Feast: decreased recharge time to 12 seconds.
  • Vile Miasma: now falls under the Death Magic attribute.
  • Archer's Signet: increased number of bow attacks affected to 1...6...7.
  • Call of Protection: increased damage reduction to 5...17...20.
  • Concussion Shot: decreased recharge time to 5 seconds.
  • Debilitating Shot: reduced Energy reduction to -1...8...10; This skill now falls under the Marksmanship attribute.
  • Dual Shot: increased recharge time to 10 seconds.
  • Heal As One: decreased recharge time to 10 seconds; This skill now resurrects your pet.
  • Marksman's Wager: increased duration to 18 seconds.
  • Run As One: decreased recharge time to 25 seconds.
  • "Victory Is Mine!": this skill is now a targeted Shout that returns 3...6...7 Energy per Condition.
  • "You Will Die!": decreased recharge time to 15 seconds.
  • Berserker Stance: increased adrenaline gain to 50%.
  • Deadly Riposte: increased damage to 15...75...90.
  • Disciplined Stance: decreased Energy cost to 5.
  • Dwarven Battle Stance: increased attack speed to 25%.
  • Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds.
  • Lacerating Chop: reduced adrenaline cost to 5 swings.
  • Protector's Defense: decreased recharge time to 30 seconds.
  • Skull Crack: this skill now interrupts the target's action but only causes the Dazed Condition if it interrupts a spell.