MesmerPsychic Instability
Psychic Instability
5 ¼ 12
Attribute: Fast Casting · Campaign: Factions.
Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)
  • Increased recharge to 12 seconds
  • Changed functionality to: "Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)"
Fast Casting01234567891011121314151617181920
Knock Down Duration222222223333333333333
Skill revision (3)
  • Psychic Instability · 5 ¼ 10
  • Elite Spell. Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.) (Attribute: Fast Casting)
    • This skill has been moved to the Fast Casting attribute
    • Decreased casting time to .25 seconds
    • Functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
  • Psychic Instability · 5 1 10
  • Elite Hex Spell. For 5...17...20 seconds, anytime target foe is interrupted, that foe is knocked down. (Attribute: Domination Magic)
    • Decreased recharge time to 10 seconds
    Domination Magic01234567891011121314151617181920
    Duration5678910111213141516171819202122232425
  • Psychic Instability · 5 1 20
  • Elite Hex Spell. For 5...17...20 seconds, anytime target foe is interrupted, that foe is knocked down. (Attribute: Domination Magic)
    Domination Magic01234567891011121314151617181920
    Duration5678910111213141516171819202122232425