NecromancerBlood Bond
Blood Bond
5 1 8
Attribute: Blood Magic · Campaign: Factions.
Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
  • Increased recharge time to 8 seconds
  • Changed functionality to: "Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 Health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100"
Blood Magic01234567891011121314151617181920
Duration3445567788910101111121313141415
Health gain5678910111213141516171819202122232425
Healing202531364147525763687379848995100105111116121127
Skill revision (2)
  • Blood Bond · 5 1 2
  • Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration. (Attribute: Blood Magic)
    • You lose 3 pips of Health regeneration, and your ally gains 1...5...6 pips of Health regeneration
    Blood Magic01234567891011121314151617181920
    Duration5678910111213141516171819202122232425
    Health regeneration112223334445556667778
  • Blood Bond · 5 1 2
  • Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...3...3 Health regeneration and you suffer -1...3...3 Health degeneration. (Attribute: Blood Magic)
    Blood Magic01234567891011121314151617181920
    Duration5678910111213141516171819202122232425
    Health regeneration/degeneration111122222222333333344