Skill Updates June 24, 2026
  • Note: All skill ranges are for Attribute 0...12...15.
  • Beguiling Haze : reduce energy cost from 15 to 10.
  • Black Spider Strike : reduce recharge time from 12 to 8.
  • Falling Lotus Strike : reduce recharge time from 12 to 8.
  • Jagged Strike : increase recharge time from 1 to 2.
  • Jungle Strike : decrease recharge time from 10 to 6; adjust text to remove '+' before conditional damage.
  • Locust's Fury : reduce activation time from 1 to 0.5.
  • Mark of Insecurity : reduce enchantment expiration increase from 30...70...80 to 20...52...60.
  • Seeping Wound : reduce energy cost from 15 to 10; reduce recharge from 12 to 10.
  • Way of the Empty Palm : reduce effect duration from 5...17...20 to 5...13...15; add “…your off-hand and dual attacks cost no energy and recharge 25...45...50% faster.”.
  • Way of the Fox : reduce recharge time from 45 to 30.
  • Fleeting Stability : increase recharge from 10 to 15; increase effect duration from 2...5...6 to 4...9...10.
  • Mirage Cloak : increase recharge from 10 to 15; reduce block chance from 40...72...80% to 30...54...60%.
  • Mystic Regeneration (PvP) : increase energy cost from 10 to 15.
  • Mystic Regeneration (PvE) : increase energy cost from 10 to 15.
  • Mystic Twister : decrease activation time from 1 to 0.5.
  • Pious Assault (PvP) : increase conditional damage from 10...26...30 to 15...35...40.
  • Pious Assault (PvE) : increase conditional damage from 10...26...30 to 15...35...40.
  • Rending Aura : increase recharge from 6 to 10.
  • Signet of Pious Restraint (PvP) : reduce recharge bonus on enchantment removal from 75% to 50%.
  • Whirling Charge : decrease energy cost from 10 to 5; increase recharge from 6 to 10; decrease damage from 10...50...60 to 10...42...50.
  • Ash Blast : reduce recharge time from 15 to 10.
  • Double Dragon : decrease recharge from 20 to 15; increase damage per second to 10...34...40; increase “set on fire” duration from 0...2...3 to 1...3...4.
  • Fireball : increase range of effect from adjacent to nearby.
  • Gust : increase recharge from 10 to 15; reduce range of cold damage on cast from nearby to adjacent.
  • Kinetic Armor : increase effect duration from 8 to 12; decrease recharge from 60 to 30; increase renews from 8 to 12.
  • Lightning Strike : decrease damage and conditional damage from 5...41...50 to 5...33...40.
  • Lightning Surge : increase energy cost from 10 to 15.
  • Sandstorm : decrease recharge from 25 to 20; increase damage per second from 10...26...30 to 20...36...40 (additional DPS stays the same).
  • Teinai's Wind : increase energy cost from 5 to 10.
  • Thunderclap : increase range from adjacent to nearby.
  • Arcane Conundrum : increase recharge from 20 to 30.
  • Auspicious Incantation : reduce recharge from 25 to 20.
  • Clumsiness : increase recharge from 8 to 12; reduce damage from 10...76...92 to 10...66...80.
  • Conjure Phantasm : increase effect duration from 2...13...16 to 4...15...18.
  • Crippling Anguish (PvP) : reduce energy cost from 15 to 10; increase health degeneration from 1...4...5 to 2...5...6.
  • Cry of Frustration : increase recharge from 15 to 20; reduce AoE damage from 100% to 75%.
  • Enchanter's Conundrum (PvP) : reduce AoE damage from 100% to 75%.
  • Enchanter's Conundrum (PvE) : reduce AoE damage from 100% to 75%.
  • Energy Drain : reduce recharge to 20.
  • Energy Surge : reduce damage per energy from 9 to 7; reduce AoE damage from 100% to 75%.
  • Illusionary Weaponry (PvP) : reduce recharge from 25 to 15; increase damage from 8...34...40 to 16...43...50.
  • Illusionary Weaponry (PvE) : reduce recharge from 25 to 15; increase damage from 8...34...40 to 16...43...50.
  • Images of Remorse : reduce activation time from 2 to 1.
  • Migraine (PvP) : increase duration from 3...10...12 to 4...14...16.
  • Mistrust (PvP) : reduce damage from 10...62...75 to 10...50...60; reduce AoE damage from 100% to 75%.
  • Mistrust (PvE) : reduce damage from 10...82...100 to 10...66...80; reduce AoE damage from 100% to 75%.
  • Overload : reduce AoE damage from 100% to 75%.
  • Power Flux : increase recharge from 10 to 15.
  • Power Lock : increase recharge from 12 to 20.
  • Psychic Instability (PvP) : increase recharge from 12 to 20.
  • Psychic Instability (PvE) : increase recharge from 12 to 20.
  • Shatter Delusions (PvP) : reduce AoE damage from 100% to 75%.
  • Shatter Delusions (PvE) : reduce AoE damage from 100% to 75%.
  • Signet of Humility : reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4.
  • Signet of Illusions : changed functionality to “Your next 1...3...3 non-Illusion spells use your Illusion attribute instead of their normal attribute.”.
  • Tease : increase recharge from 15 to 20.
  • Wastrel's Demise : increase recharge from 3 to 5.
  • Wastrel's Worry : increase recharge from 1 to 4; reduce AoE damage from 100% to 75%.
  • Balthazar's Aura : reduce energy cost from 25 to 15; reduce activation time from 2 to 1; reduce recharge from 25 to 20; increase damage from 10...22...25 to 10...26...30.
  • Cure Hex : reduce heal amount from 30...102...120 to 30...86...100.
  • Divert Hexes : increase recharge time from 5 to 8; reduce activation time from 1 to 0.75.
  • Guardian : increase recharge time from 4 to 6.
  • Healing Burst : increase recharge time from 4 to 6; adjust healing amount from 10...130...160 to 20...100...120.
  • Healing Hands : reduce recharge from 25 to 15.
  • Ray of Judgment : reduce activation time from 2 to 1; reduce recharge from 20 to 15; increase damage from 5...37...45 to 10...42...50.
  • Shield of Deflection : reduce recharge time from 10 to 5.
  • Shield of Regeneration : reduce energy cost from 15 to 10; adjust armor increase to scaling (20...40...45).
  • Symbol of Wrath : reduce activation time from 2 to 1; reduce recharge from 30 to 20; increase damage from 8...27...32 to 10...34...40; change functionality so that the AoE pulse happens at the target’s location instead of the caster’s.
  • Animate Bone Fiend : reduce energy cost from 25 to 15; reduce activation time from 3 to 1.
  • Animate Bone Horror : reduce energy cost from 10 to 5; reduce activation time from 3 to 1.
  • Animate Bone Minions : reduce energy cost from 15 to 10; reduce activation time from 3 to 1.
  • Animate Flesh Golem : reduce activation time from 3 to 1.
  • Animate Shambling Horror : reduce energy cost from 15 to 10; reduce activation time from 3 to 1.
  • Animate Vampiric Horror : reduce energy cost from 15 to 10; reduce activation time from 3 to 1.
  • Blood Ritual : reduce activation time from 2 to 1.
  • Consume Corpse : reduce energy cost from 10 to 5.
  • Feast of Corruption : reduce recharge from 20 to 15.
  • Lingering Curse : increase health degeneration from 0...2...3 to 1...3...4; increase healing benefit reduction from 20% to 25%.
  • Ravenous Gaze : increase damage and health steal from 15...27...30 to 20...36...40.
  • Spiteful Spirit : increase effect duration from 8...18...20 to 10...22...25; increase damage from 5...29...35 to 15...39...45.
  • Vampiric Spirit : reduce activation time from 2 to 1; increase health steal from 5...41...50 to 15...51...60.
  • Verata's Gaze : add “…and heal it for 60...76...80.” when claiming masterless minions.
  • Wail of Doom : increase effect duration from 1...3...4 to 2...5...6.
  • Weaken Armor : reduce activation time from 1 to 0.5.
  • "The Power Is Yours!" : increase effect time from 3 to 2...4...4; increase energy regen from 0...1...1 to 1...2...2.
  • Aggressive Refrain : reduce energy cost from 25 to 15; reduce activation time from 2 to 1..
  • Aria of Restoration : reduce recharge from 20 to 10.
  • Aria of Zeal : reduce energy cost from 10 to 5; reduce activation time from 2 to 1; reduce recharge from 20 to 10.
  • Ballad of Restoration (PvP) : reduce recharge from 30 to 20.
  • Ballad of Restoration (PvE) : reduce recharge from 20 to 10.
  • Cruel Spear : decrease adrenaline cost from 7 to 6; increase damage from 1...25...31 to 10...42...50.
  • Inspirational Speech : reduce recharge from 20 to 10.
  • Lyric of Purification : reduce recharge from 20 to 10.
  • Mighty Throw (PvP) : reduce activation time from 3 to 1.
  • Song of Restoration (PvP) : reduce recharge from 30 to 20.
  • Song of Restoration (PvE) : reduce recharge from 20 to 10.
  • Stunning Strike : reduce adrenaline cost from 10 to 8; increase damage from 5...25...30 to 10...42...50.
  • Unblockable Throw : reduce activation time from 3 to 1; reduce adrenaline cost from 7 to 4.
  • Zealous Anthem : reduce recharge from 20 to 10.
  • Barbed Trap : reduce energy cost from 15 to 10.
  • Bestial Mauling : reduce recharge from 20 to 10.
  • Brambles : decreased activation time to 2 seconds.
  • Broad Head Arrow : reduce energy cost from 15 to 10; reduce recharge from 15 to 10.
  • Conflagration : decreased activation time to 2 seconds.
  • Disrupting Lunge : reduce recharge from 20 to 10.
  • Edge of Extinction : decreased activation time to 2 seconds.
  • Energizing Wind : decreased activation time to 2 seconds.
  • Equinox : decreased activation time to 2 seconds.
  • Famine : decreased activation time to 2 seconds.
  • Favorable Winds : decreased activation time to 2 seconds.
  • Fertile Season : decreased activation time to 2 seconds.
  • Frozen Soil : decreased activation time to 2 seconds.
  • Greater Conflagration : decreased activation time to 2 seconds.
  • Infuriating Heat : decreased activation time to 2 seconds.
  • Lacerate : decreased activation time to 2 seconds.
  • Maiming Strike : remove condition to hit a moving foe and apply Crippled if the attack hits.
  • Muddy Terrain : decreased activation time to 2 seconds.
  • Nature's Renewal : decreased activation time to 2 seconds.
  • Pestilence : decreased activation time to 2 seconds.
  • Pounce : reduce recharge from 15 to 10.
  • Predatory Season : decreased activation time to 2 seconds.
  • Primal Echoes : decreased activation time to 2 seconds.
  • Quickening Zephyr : decreased activation time to 2 seconds.
  • Quicksand : decreased activation time to 2 seconds.
  • Roaring Winds : decreased activation time to 2 seconds.
  • Symbiosis : decreased activation time to 2 seconds.
  • Toxicity : decreased activation time to 2 seconds.
  • Tranquility : decreased activation time to 2 seconds.
  • Winnowing : decreased activation time to 2 seconds.
  • Winter : decreased activation time to 2 seconds.
  • Anguish (PvP) : reduce activation time from 3 to 1.5; reduce recharge from 45 to 30.
  • Bloodsong (PvP) : reduce activation time from 3 to 1.5.
  • Dissonance (PvP) : reduce activation time from 5 to 2; reduce recharge from 45 to 30.
  • Pain (PvP) : reduce activation time from 3 to 1.5.
  • Protective Was Kaolai : reduce recharge from 25 to 20..
  • Shadowsong (PvP) : reduce activation time from 5 to 2; reduce recharge from 45 to 30.
  • Spirit Light Weapon : increase heal per second and additional heal per second within earshot of a spirit from 1...12...15 to 5...21...25.
  • Spirit Siphon : increase energy gain percentage from 15...43...50% to 30...54...60%.
  • Spirit's Strength : reduce recharge from 30 to 20.
  • Tranquil Was Tanasen : reduce energy cost from 10 to 5; reduce recharge from 20 to 15.
  • Vengeful Was Khanhei : reduce recharge from 20 to 15; increase health steal from 5...29...35 to 10...38...45.
  • Weapon of Quickening : reduce energy cost from 10 to 5.
  • "Fear Me!" : reduce recharge from 6 to 4; increase energy loss from 1...3...4 to 2...5...6.
  • "To The Limit!" : reduce recharge from 15 to 10.
  • Berserker Stance : increase energy cost from 5 to 10; reduce recharge from 20 to 10; increase effect duration from 5...10...11 to 8...13...14; increase adrenaline gain from 50% to 100%.
  • Cleave : increase damage from 10...26...30 to 10...34...40; add hits 2...3...3 random adjacent foes.
  • Disrupting Chop : increase recharge from 0 to 1.
  • Dragon Slash : reduce adrenaline cost from 10 to 8.
  • Eviscerate : increase damage from 1...25...31 to 10...38...45.
  • Gladiator's Defense : reduce recharge from 30 to 20.
  • Hamstring : reduce energy cost from 10 to 5; reduce recharge from 15 to 10.
  • Headbutt : decrease recharge from 15 to 10; decrease energy cost from 15 to 10; increase daze duration from 5 to 10.
  • Hundred Blades : decrease recharge from 25 to 20; increase damage from 10...22...25 to 10...30...35.
  • Quivering Blade : increase damage from 10 to 10...34...40.
  • Savage Slash : reduce recharge from 15 to 10.