Mark of Insecurity
: reduce enchantment expiration increase from 30...70...80 to 20...52...60.
Seeping Wound
: reduce energy cost from 15 to 10; reduce recharge from 12 to 10.
Way of the Empty Palm
: reduce effect duration from 5...17...20 to 5...13...15; add “…your off-hand and dual attacks cost no energy and recharge 25...45...50% faster.”.
Double Dragon
: decrease recharge from 20 to 15; increase damage per second to 10...34...40; increase “set on fire” duration from 0...2...3 to 1...3...4.
Fireball
: increase range of effect from adjacent to nearby.
Gust
: increase recharge from 10 to 15; reduce range of cold damage on cast from nearby to adjacent.
Kinetic Armor
: increase effect duration from 8 to 12; decrease recharge from 60 to 30; increase renews from 8 to 12.
Lightning Strike
: decrease damage and conditional damage from 5...41...50 to 5...33...40.
Signet of Humility
: reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4.
Signet of Illusions
: changed functionality to “Your next 1...3...3 non-Illusion spells use your Illusion attribute instead of their normal attribute.”.
Balthazar's Aura
: reduce energy cost from 25 to 15; reduce activation time from 2 to 1; reduce recharge from 25 to 20; increase damage from 10...22...25 to 10...26...30.
Cure Hex
: reduce heal amount from 30...102...120 to 30...86...100.
Divert Hexes
: increase recharge time from 5 to 8; reduce activation time from 1 to 0.75.
Shield of Regeneration
: reduce energy cost from 15 to 10; adjust armor increase to scaling (20...40...45).
Symbol of Wrath
: reduce activation time from 2 to 1; reduce recharge from 30 to 20; increase damage from 8...27...32 to 10...34...40; change functionality so that the AoE pulse happens at the target’s location instead of the caster’s.
Berserker Stance
: increase energy cost from 5 to 10; reduce recharge from 20 to 10; increase effect duration from 5...10...11 to 8...13...14; increase adrenaline gain from 50% to 100%.
Cleave
: increase damage from 10...26...30 to 10...34...40; add hits 2...3...3 random adjacent foes.