RangerLacerate
Lacerate
10 3 15
Attribute: Beast Mastery · Campaign: Factions.
Elite Nature ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds.
  • Decreased Energy cost to 10
  • Decreased activation time to 3 seconds
  • Decreased recharge time to 15 seconds
Beast Mastery0123456789101112131415161718192021
Level12233455667889910111112121314
Bleeding duration5689101213141617182021222425262829303233
Duration303846546270788694102110118126134142150158166174182190198
Skill revisions (3)
  • Lacerate · 15 5 30
  • Elite Nature ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. (Attribute: Beast Mastery)
    • Decreased recharge time to 30 seconds
    Beast Mastery0123456789101112131415161718192021
    Level12233455667889910111112121314
    Bleeding duration5689101213141617182021222425262829303233
    Duration303846546270788694102110118126134142150158166174182190198
  • Lacerate · 15 5 45
  • Elite Nature ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. (Attribute: Beast Mastery)
    • Reduced recharge time to 45 seconds
    Beast Mastery0123456789101112131415161718192021
    Level12233455667889910111112121314
    Bleeding duration5689101213141617182021222425262829303233
    Duration303846546270788694102110118126134142150158166174182190198
  • Lacerate · 15 5 60
  • Elite Nature ritual. Create a level 1...8...10 Spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This Spirit dies after 30...126...150 seconds. (Attribute: Beast Mastery)
    Beast Mastery0123456789101112131415161718192021
    Level12233455667889910111112121314
    Bleeding duration5689101213141617182021222425262829303233
    Duration303846546270788694102110118126134142150158166174182190198