Skill UpdatesFebruary 05, 2026
  • Note: All skill ranges are for Attribute 0...12...15.
  • Dark Apostasy: reduced triggered energy cost to 10...4...3.
  • Expose Defenses: reduced energy cost to 5.
  • Hidden Caltrops: reduced disable of non-assassin skills to 3 seconds.
  • Mark of Death: increased healing reduction to 50%.
  • Sadist's Signet: increased health gain per condition to 10...38...45.
  • Shadow Meld: reduced energy cost to 5.
  • Shroud of Silence: increase duration to 1...5...6 seconds.
  • Signet of Shadows: reduced recharge time to 15 seconds.
  • Signet of Twilight: reduced activation time to 1 second.
  • Siphon Strength: increased critical hit chance bonus to +50%.
  • Arcane Zeal: increased energy gain to 2; increased maximum energy gain to 2...6...7.
  • Dwayna's Touch: changed heal per enchantment amount to 60; changed maximum heal to 60...204...240.
  • Ebon Dust Aura: increased earth damage to 3...25...30.
  • Featherfoot Grace: increased condition expiration speed to 50%.
  • Grenth's Grasp: increased maximum number of conditions transferred to 1...3...3.
  • Mystic Corruption: reduced energy cost to 5; increased duration to 1...8...10 seconds.
  • Natural Healing: reduced activation time to 1 second.
  • Pious Restoration: increased maximum number of hexes removed to 1...3...3.
  • Signet of Pious Restraint (PvP): reduced recharge time to 10 seconds.
  • Signet of Pious Restraint (PvE): reduced recharge time to 10 seconds; now affects foes in the area.
  • Test of Faith: reduced adrenaline cost to 5; increased cold damage to 15...63...75.
  • Winds of Disenchantment: reduced energy cost to 5.
  • Energy Blast: reduced energy cost to 5.
  • Ether Renewal (PvP): increased duration to 10 seconds.
  • Magnetic Aura: increased duration to 1...7...8 seconds.
  • Mind Freeze (PvP): increased damage to 10...50...60; increased conditional damage to 10...50...60.
  • Slippery Ground (PvP): reduced recharge time to 15 seconds.
  • Swirling Aura: increased duration to 3...6...7 seconds.
  • Teinai's Prison: increased duration to 1...7...8 seconds.
  • Ward Against Elements: reduced energy cost to 10.
  • Ward of Weakness: reduced energy cost to 5.
  • Confusing Images: reduced activation time to 1 second.
  • Feedback: reduced activation time to 1 second.
  • Fevered Dreams (PvP): reduced energy cost to 5; reduced activation time to 1 second.
  • Fevered Dreams (PvE): reduced energy cost to 5; reduced activation time to 1 second.
  • Hex Eater Vortex: reduced energy cost to 5; reduced activation time to ¼ seconds; now deals damage to foes in the area.
  • Hypochondria: reduced activation time to ¼ seconds.
  • Ignorance: reduced energy cost to 10.
  • Mantra of Signets (PvP): added functionality of "you have +3 armor for each signet equipped".
  • Persistence of Memory: reduced energy cost to 5.
  • Shared Burden (PvP): now affects foes in the area.
  • Shared Burden (PvE): now affects foes in the area.
  • Amity: reduced recharge time to 20 seconds; reduced duration to 4...10...12 seconds.
  • Boon Signet: reduced recharge time to 6 seconds; increased bonus healing to 20...84...100.
  • Divert Hexes: reduced energy cost to 5.
  • Mark of Protection: reduced activation time to ¼ seconds; reduced recharge time to 15 seconds.
  • Pacifism: reduced recharge time to 15 seconds; reduced duration to 4...7...8 seconds.
  • Scourge Sacrifice: reduced energy cost to 5.
  • Signet of Mystic Wrath: now deals a flat 25 holy damage; changed maximum damage to 30...86...100.
  • Smiter's Boon (PvP): reduced duration to 4 seconds.
  • Word of Censure: increased damage to 30...110...130; increased target health threshold to 50%.
  • Jagged Bones: reduced recharge time to 10 seconds; increased duration to 60 seconds.
  • Jaundiced Gaze: reduced energy cost to 5; increased duration to 1...16...20 seconds.
  • Order of Apostasy: reduced maximum health loss to 10...4...3%.
  • Spinal Shivers: decreased triggered energy cost to 8...4...3.
  • Ulcerous Lungs: reduced energy cost to 10; reduced activation time to 1 second.
  • "Make Your Time!": reduced recharge time to 10 seconds.
  • Angelic Protection: reduced incoming damage per second threshold to 250...114...80.
  • Anthem of Guidance: reduced adrenaline cost to 2.
  • Energizing Chorus: reduced adrenaline cost to 3.
  • Energizing Finale: increased energy gain to 1...2...2.
  • Hasty Refrain: increased duration to 3...13...15 seconds.
  • Inspirational Speech: increased adrenaline gain to 1...7...8.
  • Leader's Zeal: increased energy gain to 2...4...4.
  • Purifying Finale: reduced activation time to ¼ seconds; reduced recharge time to 5 seconds.
  • Song of Power: reduced energy cost to 15.
  • Song of Purification: reduced adrenaline cost to 3; increased number of activations to 1...5...6.
  • Arcing Shot: reduced recharge time to 3 seconds; increased damage bonus to +10...30...35.
  • Brambles: decreased activation time to 3 seconds; increased duration to 30...198...240 seconds.
  • Conflagration: decreased activation time to 3 seconds; increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Edge of Extinction: decreased activation time to 3 seconds; increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Equinox: increased duration to 30...198...240 seconds .
  • Famine: increased duration to 30...150...180 seconds; increased damage to 20...60...70.
  • Fertile Season: decreased activation time to 3 seconds; increased duration to 15...75...90 seconds; range increased to 3500 (from 2512).
  • Frozen Soil: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds; range increased to 3500 (from 2512).
  • Greater Conflagration: increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Infuriating Heat: increased duration to 30...102...120 seconds; range increased to 3500 (from 2512).
  • Lacerate: increased duration to 30...198...240 seconds.
  • Marauder's Shot: decreased energy cost to 5; increased damage bonus to +25...49...55; decreased disable on non-attack skills to 5 seconds.
  • Marksman's Wager: decreased activation time to 1 second.
  • Muddy Terrain: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds; range increased to 3500 (from 2512).
  • Pestilence: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds; range increased to 3500 (from 2512).
  • Practiced Stance: increased preparations duration increase to 30...246...300%.
  • Predatory Season: decreased activation time to 3 seconds; increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Quicksand: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds; range increased to 3500 (from 2512).
  • Roaring Winds: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds.
  • Splinter Shot: now deals damage to foes in the area.
  • Symbiosis: decreased activation time to 3 seconds; increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Toxicity: decreased activation time to 3 seconds; increased duration to 30...150...180 seconds; range increased to 3500 (from 2512).
  • Tranquility: decreased activation time to 3 seconds; increased duration to 30...102...120 seconds; range increased to 3500 (from 2512).
  • Winter: increased duration to 30...198...240 seconds; range increased to 3500 (from 2512).
  • Consume Soul: reduced activation time to ¼ seconds; increased life steal to 5...57...70; now deals conditional damage to foes in earshot of the target.
  • Doom: increased damage to 10...50...60.
  • Dulled Weapon: increased duration to 5...17...20 seconds; increased damage reduction to -3...17...20.
  • Feast of Souls: reduced energy cost to 5.
  • Ghostly Haste: increased duration to 5...25...30 seconds.
  • Pure Was Li Ming: reduced energy cost to 5.
  • Restoration (PvP): reduced activation time to 3 seconds.
  • Wailing Weapon: reduced recharge time to 15 seconds; increased duration to 3...12...14 seconds.
  • Weapon of Quickening: reduced activation time to 1 second.
  • Weapon of Renewal: increased duration to 5...17...20 seconds.
  • Wielder's Zeal: reduced energy cost to 5; increased duration to 10...34...40 seconds.
  • "I Meant to Do That!": increased adrenaline gain to 1...5...6.
  • "You Will Die!": increased health threshold to 90%.
  • Charging Strike: increased damage bonus to +10...74...90.
  • Headbutt: reduced recharge to 15 seconds; daze duration reduced to 5 seconds.
  • Rage of the Ntouka: decreased duration to 8 seconds; decreased recharge on adrenal skills to 3 seconds.