10 ¾ 15
Attribute: Wind Prayers · Campaign: Nightfall.
Spell. Remove 1 of your Dervish enchantments. If an enchantment was removed, all nearby foes lose 1 enchantment and take 20...68...80 cold damage.
- Increased Energy cost to 10
- Now removes only Dervish enchantments
- Reduced recharge to 15 seconds
Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cold damage | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 | 100 |
Skill revision (2)
Winds of Disenchantment · 5 ¾ 20
Spell. Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68...80 cold damage. (Attribute: Wind Prayers)
- Moved to the Wind Prayers attribute
- Functionality changed to: "Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20...68...80 cold damage"
Wind Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cold damage | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 | 68 | 72 | 76 | 80 | 84 | 88 | 92 | 96 | 100 |
Winds of Disenchantment · 5 ¾ 20
Spell. Lose all Enchantments. For each Enchantment lost in this way, one nearby foe also loses one Enchantment (The same foe cannot lose more than one Enchantment). (Attribute: No Attribute)