Skill UpdatesSeptember 14, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Black Lotus Strike: reduced recharge time to 20 seconds.
  • Blades of Steel: reduced recharge time to 8 seconds.
  • Blinding Powder: Blindness now affects target and all adjacent foes.
  • Crippling Dagger: increased damage to 15...51...60.
  • Critical Strike: decreased Energy cost to 5.
  • Dark Prison: decreased recharge time to 45 seconds.
  • Dash: decreased recharge time to 8 seconds.
  • Death Blossom: increased damage to 20...40...45.
  • Desperate Strike: increased damage to 15...51...60.
  • Fox Fangs: increased damage to 5...25...30.
  • Golden Lotus Strike: increased Energy gained to 5...11...12.
  • Jungle Strike: increased damage to 10...22...25.
  • Locust's Fury: increased chance to double strike to 33%.
  • Nine Tail Strike: decreased recharge time to 8 seconds.
  • Repeating Strike: increased damage to 10...26...30.
  • Scorpion Wire: decreased cast time to 1 second.
  • Shadow of Haste: decreased Energy cost to 5; increased the duration to 30...54...60; decreased the movement speed by 15%.
  • Shadowy Burden: decreased duration to 3...13...15 seconds.
  • Shroud of Distress: decreased recharge time to 15 seconds.
  • Signet of Malice: decreased recharge time to 5 seconds; decreased casting time to .25 seconds.
  • Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
  • Siphon Strength: increased duration to 5...17...20 seconds.
  • Temple Strike: decreased recharge time to 20 seconds; increased duration to 1...8...10 seconds.
  • Unsuspecting Strike: increased conditional damage to 15...63...75.
  • Way of Perfection: increased Health gained from critical hit to 10...34...40.
  • Wild Strike: increased damage to 10...30...35.
  • Ether Prodigy: increased damage per Energy to 3.
  • Mind Burn: decreased Energy cost to 5; decreased recharge time to 5 seconds.
  • Mind Freeze: decreased Energy cost to 5; decreased recharge time to 8 seconds.
  • Mind Shock: decreased Energy cost to 5; decreased recharge time to 8 seconds.
  • Images of Remorse: decreased Health degeneration to 1...3...3.
  • Leech Signet: decreased recharge time to 30 seconds.
  • Signet of Disruption: decreased recharge time to 20 seconds.
  • Balthazar's Aura: decreased duration to 8 seconds.
  • Bane Signet: decreased recharge time to 20 seconds.
  • Banish: this skill now does double damage vs. summoned creatures.
  • Divine Boon: increased recharge time to 10 seconds; decreased amount healed to 15...51...60.
  • Extinguish: increased cast time to 1 second; increased recharge time to 12 seconds.
  • Purge Signet: decreased cast time to 2 seconds.
  • Signet of Judgment: decreased recharge time to 20 seconds.
  • Zealot's Fire: increased recharge time to 45 seconds.
  • Plague Signet: decreased recharge time to 8 seconds.
  • Bestial Fury: decreased the attack speed to 25%.
  • Broad Head Arrow: decreased Energy cost to 15.
  • Equinox: decreased recharge time to 30 seconds.
  • Famine: decreased recharge time to 30 seconds.
  • Greater Conflagration: decreased recharge time to 30 seconds.
  • Lacerate: decreased recharge time to 30 seconds.
  • Savage Pounce: decreased recharge time to 10 seconds.
  • Tiger's Fury: decreased the attack speed to 25%.
  • Ancestors' Rage: decreased recharge time to 8 seconds.
  • Blind Was Mingson: decreased recharge time to 15 seconds; decreased Blindness duration to 3...7...8.
  • Bloodsong: decreased recharge time to 45 seconds; increased damage to 5...21...25.
  • Boon of Creation: reduced Energy gained to 1...5...6.
  • Channeled Strike: decreased recharge time to 6 seconds.
  • Defiant Was Xinrae: decreased Energy cost to 15.
  • Disenchantment: decreased recharge time to 45 seconds; increased damage to 5...17...20.
  • Displacement: decreased recharge time to 45 seconds.
  • Dissonance: decreased recharge time to 45 seconds; increased damage to 5...17...20.
  • Dulled Weapon: decreased recharge time to 12 seconds.
  • Essence Strike: increased damage to 15...51...60; increased Energy return to 1...7...9.
  • Gaze from Beyond: decreased recharge time to 10 seconds.
  • Ghostly Haste: increased spell recharge reduction to 25% faster.
  • Grasping Was Kuurong: increased damage to 15...63...75.
  • Guided Weapon: decreased recharge time to 20 seconds.
  • Life: decreased recharge time to 30 seconds.
  • Mend Body and Soul: increased heal amount to 20...96...115.
  • Pain: decreased recharge time to 30 seconds; increased damage to 5...25...30.
  • Painful Bond: decreased recharge time to 12 seconds.
  • Preservation: decreased recharge time to 30 seconds.
  • Protective Was Kaolai: increased duration to 15...51...60 seconds.
  • Recuperation: increased Energy cost to 25; decreased recharge time to 45 seconds.
  • Ritual Lord: decreased Spirit recharge to 15...51...60%.
  • Shadowsong: increased Energy cost to 15.
  • Shelter: increased Energy cost to 25; increased damage taken to 75...51...45; decreased recharge time to 45 seconds.
  • Soothing: increased Energy to 25; decreased level to 1...7...8.
  • Spirit Burn: increased damage to 15...51...60; increased conditional damage to 15...39...45.
  • Spirit Light: decreased Energy cost to 5; increased Health sacrificed to 17%.
  • Spirit Light Weapon: Changed the way this skill worked to always heal for 1...8...10 Health per second, and an addition 1...8...10 Health per second if that ally is within earshot of a Spirit.
  • Spirit Rift: increased damage to 25...113...135.
  • Spirit Transfer: decreased recharge time to 5 seconds.
  • Splinter Weapon: decreased recharge time to 5 seconds.
  • Tranquil Was Tanasen: increased duration to 5...17...20.
  • Union: decreased recharge time to 45 seconds.
  • Vital Weapon: decreased recharge time to 12 seconds.
  • Wailing Weapon: decreased recharge time to 25 seconds.
  • Wanderlust: decreased recharge time to 45 seconds.
  • Weapon of Quickening: increased duration to 5...21...25.
  • Wielder's Boon: increased conditional amount healed to 15...63...75.
  • Bull's Strike: increased recharge time to 10 seconds.
  • Dismember: decreased adrenaline to 5.
  • Eviscerate: decreased damage to 1...25...31.
  • Irresistible Blow: increased recharge time to 6 seconds; decreased damage to 5...17...20.
  • Wary Stance: decreased recharge time to 30 seconds.