Shelter: increased Energy cost to 25; increased damage taken to 75...51...45; decreased recharge time to 45 seconds.
Soothing: increased Energy to 25; decreased level to 1...7...8.
Spirit Burn: increased damage to 15...51...60; increased conditional damage to 15...39...45.
Spirit Light: decreased Energy cost to 5; increased Health sacrificed to 17%.
Spirit Light Weapon: Changed the way this skill worked to always heal for 1...8...10 Health per second, and an addition 1...8...10 Health per second if that ally is within earshot of a Spirit.