Skill UpdatesSeptember 29, 2005
  • Note: All skill ranges are for Attribute 0...12...15.
  • Deep Freeze: increased slow to 66% and increased radius to all foes in the location.
  • Ether Prodigy: decreased duration to 5...17...20 seconds; increased Energy regeneration to 6.
  • Ether Renewal: decreased duration to 7 seconds; decreased the amount of Energy you gain to 1...3...3 per Enchantment.
  • Frozen Burst: increased damage to 20...92...110.
  • Glyph of Renewal: now instantly recharges next spell.
  • Glyph of Sacrifice: increased duration to 15 seconds.
  • Ice Spear: increased damage to 5...53...65.
  • Incendiary Bonds: increased damage to 20...68...80.
  • Kinetic Armor: increased armor gained to 20...68...80.
  • Lightning Touch: increased damage to 10...50...60.
  • Magnetic Aura: decreased Energy cost to 5; decreased casting time to .25; increased duration to 5...17...20.
  • Mind Freeze: increased slow to 90%.
  • Rodgort's Invocation: decreased casting time to 3.
  • Rust: decreased recharge time to 30 seconds.
  • Searing Heat: removed Exhaustion.
  • Ward Against Foes: increased Energy cost to 15.
  • Whirlwind: decreased recharge to 10 seconds.
  • Windborne Speed: increased duration to 5...10...11.
  • Diversion: increased casting time to 3; increased recharge to 10 seconds.
  • Energy Drain: increased recharge to 30 seconds; functionality changed to: "Target foe loses 4...9...10 Energy. You then gain 2 Energy for each point of Energy target foe lost".
  • Energy Tap: increased recharge to 30 seconds; functionality changed to: "Target foe loses 4...6...7 Energy. You then gain 2 Energy for each point of Energy target foe lost".
  • Epidemic: decreased casting time to .25 seconds.
  • Ether Feast: decreased Energy stolen to 3; increased Health gained per Energy stolen to 17...41...47.
  • Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5...17...20.
  • Guilt: decreased Energy cost to 5.
  • Hex Breaker: increased recharge time to 15 seconds.
  • Mantra of Persistence: decreased duration to 30 seconds; Decreased recharge to 15 seconds.
  • Signet of Weariness: increased casting time to 2.
  • Soothing Images: increased Energy cost to 15.
  • Aegis: increased casting time to 2 seconds.
  • Amity: decreased recharge time to 45 seconds.
  • Balthazar's Aura: increased casting time to 2 seconds; increased recharge to 25.
  • Divine Healing: decreased recharge to 30 seconds.
  • Divine Intervention: decreased Energy cost to 5.
  • Divine Spirit: increased duration to 1...11...14 seconds.
  • Draw Conditions: increased recharge to 2 seconds.
  • Holy Strike: increased conditional damage to 10...46...55.
  • Holy Veil: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
  • Live Vicariously: decreased Energy cost to 5.
  • Mark of Protection: decreased Energy to 10.
  • Pacifism: decreased casting time to 2 seconds.
  • Purge Conditions: decreased recharge time to 20 seconds.
  • Shield of Deflection: decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
  • Smite: increased conditional damage to 10...30...35.
  • Vital Blessing: decreased casting time to .75 seconds; increased recharge to 2.
  • Zealot's Fire: decreased damage to 5...29...35.
  • Aura of the Lich: decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15...39...45 seconds; removed "half healing" from description.
  • Blood Renewal: decreased sacrifice cost to 25%.
  • Dark Bond: decreased Energy cost to 5; decreased recharge to 20.
  • Dark Fury: only affects party members within radar.
  • Desecrate Enchantments: decreased Energy to 10.
  • Faintheartedness: increased recharge to 8 seconds.
  • Grenth's Balance: decreased recharge to 10 seconds.
  • Infuse Condition: decreased Energy cost to 5; decreased recharge to 20.
  • Insidious Parasite: decreased casting time to 1 second.
  • Order of Pain: only affects party members within radar.
  • Order of the Vampire: only affects party members within radar.
  • Plague Signet: decreased casting time to 1 second.
  • Rend Enchantments: now removes 5...8...9 Enchantments and you lose 55...31...25 Health for each.
  • Unholy Feast: now steals 5...41...50 Health from up to 1...4...5 foes.
  • Vampiric Touch: decreased recharge to 2 seconds.
  • Vile Touch: increased damage to 20...56...65.
  • Virulence: increased recharge time to 15 seconds (undocumented).
  • Called Shot: decreased Energy to 5 and recharge to 3 seconds.
  • Concussion Shot: added a delay after skill is used before another can be used.
  • Debilitating Shot: increased recharge to 10 seconds.
  • Distracting Shot: added a delay after skill is used before another can be used.
  • Dodge: duration now scales 5...10...11 seconds.
  • Dust Trap: decreased damage to 10...22...25; now pulses 5 times.
  • Escape: decreased recharge to 30 seconds.
  • Lightning Reflexes: decreased recharge to 45 seconds.
  • Point Blank Shot: increased damage to 10...22...25.
  • Punishing Shot: added a delay after skill is used before another can be used.
  • Read the Wind: increased duration to 24 seconds.
  • Savage Shot: added a delay after skill is used before another can be used.
  • "Fear Me!": decreased area of effect to all nearby foes.
  • "For Great Justice!": increased duration to 20 seconds; functionality changed to: "For 20 seconds, whenever you gain adrenaline, you gain 50% more".
  • "To The Limit!": increased area of effect to "all foes in the area" (undocumented).
  • Belly Smash: decreased swing time to 1 second.
  • Cleave: increased damage to 10...26...30.
  • Deadly Riposte: increased damage to 5...41...50.
  • Defy Pain: increased duration to 12 seconds.
  • Dolyak Signet: increased armor to 10...34...40.
  • Earth Shaker: lowered adrenaline to 8 strikes.
  • Endure Pain: increased duration to 7...16...18 seconds.
  • Riposte: increased damage to 15...51...60.
  • Shield Bash: decreased recharge to 20 seconds.
  • Skull Crack: lowered adrenaline to 9 strikes.
  • Warrior's Endurance: increased Energy maximum to 10...22...25.