ElementalistRust
Rust
10 1 8
Attribute: Water Magic · Campaign: Core.
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
  • Added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds".
  • Water Magic01234567891011121314151617181920
    Cold damage101418222630343842465054586266707478828690
    Duration5678910111213141516171819202122232425
    Disable duration122334556678899101111121213
    Skill revision (4)
  • Rust · 10 1 8
  • Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. (Attribute: Water Magic)
  • Increased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 8 seconds; functionality changed to: "Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets".
  • Water Magic01234567891011121314151617181920
    Cold damage101418222630343842465054586266707478828690
    Duration5678910111213141516171819202122232425
  • Rust · 5 2 15
  • Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
  • Decreased recharge time to 15 seconds.
  • Water Magic01234567891011121314151617181920
    Duration6811131618202325283032353740424447495254
  • Rust · 5 2 30
  • Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
  • Decreased recharge time to 30 seconds.
  • Water Magic01234567891011121314151617181920
    Duration6811131618202325283032353740424447495254
  • Rust · 5 2 45
  • Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
    Water Magic01234567891011121314151617181920
    Duration6811131618202325283032353740424447495254