10 1 8
Attribute: Water Magic · Campaign: Core.
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
- Added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds"
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cold damage | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 | 86 | 90 |
Duration | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Disable duration | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 9 | 10 | 11 | 11 | 12 | 12 | 13 |
Skill revision (4)
Rust · 10 1 8
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. (Attribute: Water Magic)
- Increased Energy cost to 10
- Decreased casting time to 1 second
- Decreased recharge time to 8 seconds
- Functionality changed to: "Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets"
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Cold damage | 10 | 14 | 18 | 22 | 26 | 30 | 34 | 38 | 42 | 46 | 50 | 54 | 58 | 62 | 66 | 70 | 74 | 78 | 82 | 86 | 90 |
Duration | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Rust · 5 2 15
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
- Decreased recharge time to 15 seconds
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 6 | 8 | 11 | 13 | 16 | 18 | 20 | 23 | 25 | 28 | 30 | 32 | 35 | 37 | 40 | 42 | 44 | 47 | 49 | 52 | 54 |
Rust · 5 2 30
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
- Decreased recharge time to 30 seconds
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 6 | 8 | 11 | 13 | 16 | 18 | 20 | 23 | 25 | 28 | 30 | 32 | 35 | 37 | 40 | 42 | 44 | 47 | 49 | 52 | 54 |
Rust · 5 2 45
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate signets. (Attribute: Water Magic)
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 6 | 8 | 11 | 13 | 16 | 18 | 20 | 23 | 25 | 28 | 30 | 32 | 35 | 37 | 40 | 42 | 44 | 47 | 49 | 52 | 54 |