Skill UpdatesJuly 13, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Return: reduced recharge time to 15 seconds.
  • Shadow Form: increased Energy cost to 10.
  • Signet of Malice: reduced cast time to .75 seconds.
  • Siphon Speed: increased duration to 5...17...20 seconds.
  • Bed of Coals: now deals damage only to non-moving foes.
  • Burning Speed: reduced cast time to .25 seconds.
  • Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30...50...55 seconds.
  • Immolate: increased damage to 15...51...60.
  • Mark of Rodgort: increased duration to 10...30...35 seconds.
  • Mind Burn: reduced recharge time to 10 seconds.
  • Smoldering Embers: increased damage to 15...51...60.
  • Blackout: reduced blackout time to 2...5...6 seconds.
  • Illusionary Weaponry: reduced recharge time to 35 seconds.
  • Recurring Insecurity: reduced the duration to 1...8...10 seconds.
  • Signet of Disenchantment: reduced cast time to 1 second.
  • Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
  • Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15...63...75 Health.
  • Bitter Chill: increased damage to 15...51...60.
  • Chilblains: now removes 1...2...2 Enchantments.
  • Enfeebling Blood: increased the area-of-effect to "nearby".
  • Feast of Corruption: increased Energy cost to 15.
  • Fetid Ground: reduced cast time to .75 seconds.
  • Broad Head Arrow: reduced recharge time to 15 seconds.
  • Equinox: reduced recharge time to 45 seconds.
  • Famine: reduced recharge time to 45 seconds.
  • Greater Conflagration: reduced recharge time to 45 seconds; decreased casting time to 3 seconds.
  • Lacerate: reduced recharge time to 45 seconds.
  • Oath Shot: increased recharge time to 25 seconds.
  • Winter: decreased casting time to 3 seconds.
  • Draw Spirit: reduced cast time to .25 seconds.
  • Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area".
  • Wielder's Boon: increased conditional heal to 15...51...60 Health.
  • Quivering Blade: increased Daze duration to 8 seconds.
  • Standing Slash: reduced adrenaline cost to 6.