Skill Updates July 13, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Return : reduced recharge time to 15 seconds.
  • Shadow Form (PvP) : increased Energy cost to 10.
  • Signet of Malice : reduced cast time to .75 seconds.
  • Siphon Speed : increased duration to 5...17...20 seconds.
  • Bed of Coals : now deals damage only to non-moving foes.
  • Burning Speed : reduced cast time to .25 seconds.
  • Elemental Attunement : this skill is now attributed to Energy Storage; increased duration to 30...50...55 seconds.
  • Immolate : increased damage to 15...51...60.
  • Mark of Rodgort : increased duration to 10...30...35 seconds.
  • Mind Burn : reduced recharge time to 10 seconds.
  • Smoldering Embers : increased damage to 15...51...60.
  • Blackout : reduced blackout time to 2...5...6 seconds.
  • Illusionary Weaponry (PvP) : reduced recharge time to 35 seconds.
  • Recurring Insecurity : reduced the duration to 1...8...10 seconds.
  • Signet of Disenchantment : reduced cast time to 1 second.
  • Air of Enchantment : added a minimum 1 Energy cost; increased recharge time to 8 seconds.
  • Signet of Rejuvenation : reduced recharge time to 8 seconds; increased the conditional heal to 15...63...75 Health.
  • Bitter Chill : increased damage to 15...51...60.
  • Chilblains : now removes 1...2...2 Enchantments.
  • Enfeebling Blood (PvP) : increased the area-of-effect to "nearby".
  • Feast of Corruption : increased Energy cost to 15.
  • Fetid Ground : reduced cast time to .75 seconds.
  • Broad Head Arrow : reduced recharge time to 15 seconds.
  • Equinox : reduced recharge time to 45 seconds.
  • Famine : reduced recharge time to 45 seconds.
  • Greater Conflagration : reduced recharge time to 45 seconds; decreased casting time to 3 seconds.
  • Lacerate : reduced recharge time to 45 seconds.
  • Oath Shot : increased recharge time to 25 seconds.
  • Winter : decreased casting time to 3 seconds.
  • Draw Spirit : reduced cast time to .25 seconds.
  • Lamentation : increased the target's needed proximity to a corpse or Spirit to "in the area".
  • Wielder's Boon : increased conditional heal to 15...51...60 Health.
  • Quivering Blade : increased Daze duration to 8 seconds.
  • Standing Slash : reduced adrenaline cost to 6.