Skill Updates March 02, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Conjure Flame : no longer removes Enchantments.
  • Conjure Frost : no longer removes Enchantments.
  • Conjure Lightning : no longer removes Enchantments.
  • Fire Storm : decreased cast time to 2 seconds.
  • Flame Burst : increased damage to 15...99...120.
  • Gale : increased Energy cost to 10.
  • Inferno : increased damage to 30...114...135.
  • Lava Font : increased damage to 5...29...35 per second.
  • Lightning Javelin : decreased recharge time to 2 seconds.
  • Mark of Rodgort : decreased recharge time to 5 seconds.
  • Mist Form (PvP) : decreased cast time to 1 second.
  • Rodgort's Invocation : increased damage to 15...99...120.
  • Rust : decreased recharge time to 15 seconds.
  • Searing Heat : increased damage to 5...29...35 per second.
  • Whirlwind : decreased recharge time to 8 seconds.
  • Blackout : increased recharge time to 12 seconds.
  • Chaos Storm : decreased casting time to 1 second.
  • Distortion : increased Energy cost to 4...2...1 when you "evade" attacks.
  • Energy Drain : decreased recharge time to 25 seconds.
  • Energy Tap : decreased recharge time to 25 seconds.
  • Epidemic : decreased Energy cost to 10.
  • Fevered Dreams (PvP) : increased duration to 10...22...25 seconds.
  • Ignorance : decreased casting time to 1 second.
  • Ineptitude : increased damage to 30...114...135.
  • Mantra of Recovery : reduced Energy cost to 10.
  • Mantra of Resolve (PvP) : increased Energy cost to 10...5...4 when interrupted.
  • Aura of Faith : decreased recharge time to 15 seconds.
  • Heal Party (PvP) : increased recharge time to 2 seconds.
  • Healing Hands : increased the amount healed to 5...29...35; now triggers on damage instead of attack.
  • Holy Veil : increased recharge time to 12 seconds.
  • Light of Dwayna : decreased recharge time to 20 seconds.
  • Live Vicariously : increased amount healed per swing to 2...14...17.
  • Mark of Protection : now only disables your skills for 5 seconds.
  • Martyr : increased cast time to 1 second.
  • Mend Ailment : increased recharge time to 5 seconds.
  • Peace and Harmony : skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
  • Purge Signet : reduced recharge time to 20 seconds.
  • Restore Life : increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20...56...65%.
  • Resurrect : reduced cast time to 6 seconds; increased recharge time to 5 seconds.
  • Scourge Sacrifice : decreased cast time to 1 second.
  • Shield of Deflection : increased armor bonus to 15...27...30.
  • Shield of Regeneration : increased duration to 5...11...13 seconds.
  • Shielding Hands : reduced cast time to .25 seconds.
  • Unyielding Aura (PvP) : decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
  • Watchful Spirit : decreased cast time to 1 second.
  • Chilblains : Poison now only lasts 10 seconds.
  • Deathly Chill : increased unconditional damage to 5...41...50; decreased conditional damage to 5...29...35.
  • Enfeebling Blood (PvP) : reduced recharge to 5 seconds; reduced sacrifice to 10%.
  • Offering of Blood : increased sacrifice to 20%.
  • Order of the Vampire : no longer triggers if you have other Necromancer Enchantments on you.
  • Plague Sending : reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
  • Shadow of Fear : reduced recharge time to 5 seconds.
  • Unholy Feast (PvP) : reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
  • Bestial Pounce : decreased recharge time to 10 seconds.
  • Brutal Strike : increased damage to 5...29...35; increased conditional damage to 5...29...35.
  • Crippling Shot : increased Energy cost to 15; Crippled duration now scales 1...7...8.
  • Determined Shot : increased damage to 5...17...20.
  • Dust Trap : reduced Blindness duration to 3...7...8 seconds.
  • Feral Lunge : increased damage to 5...29...35.
  • Frozen Soil : increased energy cost to 10.
  • Maiming Strike : decreased recharge time to 5 seconds.
  • Melandru's Assault (PvP) : increased damage versus enchanted foes to 5...29...35; decreased recharge time to 5 seconds.
  • Melandru's Resilience : increased Health regeneration to 3 pips.
  • Power Shot : increased damage to 10...22...25.
  • Practiced Stance : increased bonus duration to 30...126...150%.
  • Precision Shot : increased damage to 10...22...25.
  • Predator's Pounce : increased damage to 5...29...35.
  • Scavenger Strike : increased damage to 10...22...25.
  • Symbiotic Bond : increased Health regeneration to 1...3...3 pips.
  • "I Will Avenge You!" : reduced attack speed to 25%.
  • "Shields Up!" : now blocks 50% of the time.
  • Bull's Charge : now triggers on moving foes instead of fleeing foes.
  • Bull's Strike : now triggers on moving foes instead of fleeing foes.
  • Crude Swing : increased damage to 1...16...20.
  • Deadly Riposte : increased damage to 15...63...75.
  • Defensive Stance : increased duration to 5...17...20 seconds.
  • Deflect Arrows : now ends only when you successfully hit with an attack.
  • Defy Pain (PvP) : decreased adrenaline cost to 6 swings.
  • Disciplined Stance : reduced recharge time to 45 seconds.
  • Dwarven Battle Stance : now also increases attack speed by 10%.
  • Eviscerate : increased adrenaline cost to 8 swings.
  • Gash : increased damage to 5...17...20.
  • Griffon's Sweep : increased damage to 5...17...20.
  • Protector's Strike : reduced swing time to .5 seconds; increased recharge time to 3 seconds.
  • Riposte : increased damage to 20...68...80.
  • Shield Bash : Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down.".
  • Shield Stance : decreased recharge time to 45 seconds.
  • Thrill of Victory : decreased recharge time to 8 seconds.
  • Warrior's Endurance (PvP) : increased duration to 10...20...23 seconds.
  • Wary Stance : reduced recharge time to 45 seconds.