Skill Updates April 28, 2026
  • Note: All skill ranges are for Attribute 0...12...15.
  • Deadly Haste : reduced energy cost to 5; increased recharge speed of half-ranged spells to 5...49...60.
  • Golden Skull Strike : increased Dazed duration to 1...10...12 seconds.
  • Mantis Touch : increased recharge time to 20; removed lead attack requirement; changed type to Skill.
  • Mark of Insecurity : increased health degeneration to 1...4...5; reduced non-assassin skill disable to 5 seconds.
  • Scorpion Wire : reduced activation distance to 75'.
  • Shadow Fang : reduced recharge time to 20.
  • Shadow Prison : reduced recharge time to 15.
  • Shadow Shroud : reduced energy cost to 5, reduced activation time to 0.25.
  • Shadowy Burden : increased armor reduction to 20...28...30.
  • Shameful Fear : reduced activation time to 1.
  • Siphon Speed : removed half activation range.
  • Farmer's Scythe (PvP) : increased damage to 5...29...35; increased recharge to 20.
  • Guiding Hands (PvP) : reduced recharge time to 15.
  • Lyssa's Haste (PvP) : reduced energy cost to 5.
  • Meditation : reduced recharge time to 15.
  • Mystic Healing (PvP) : reduced recharge time to 10.
  • Mystic Twister : reduced recharge time to 4.
  • Reaper's Sweep : reduced adrenaline cost to 7.
  • Rending Touch : increased adrenaline gain to 2.
  • Vow of Revolution : increased energy regeneration to 1...5...6.
  • Zealous Vow : reduced energy regeneration penalty to 2.
  • Energy Boon : reduced recharge time to 12.
  • Ether Prism : reduced recharge time to 20.
  • Iron Mist : increased Air Magic spell activation/recharge time bonus to 33; reduced Overcast penalty to 2.
  • Magnetic Surge : reduced activation time to 1.
  • Vapor Blade : reduced energy cost to 5.
  • Hex Eater Signet : reduced recharge time to 15.
  • Price of Pride : reduced activation time to 1; changed duration to flat 5; changed energy loss to 3...13...15.
  • Recurring Insecurity : reduced duration to 5; reduced recharge time to 3; increased health degeneration to 1...5...6.
  • Signet of Recall : reduced activation time to 0.25; reduced duration to 6.
  • Sum of All Fears : reduced activation time to 1.5.
  • Air of Enchantment : increased energy reduction on casting enchantments on affected ally to 10.
  • Balthazar's Pendulum : increased duration to 5...21...25.
  • Healer's Covenant : reduced heal health reduction to 20; changed energy cost reduction to 1...3...4.
  • Martyr : reduced activation time to 0.25.
  • Release Enchantments : reduced activation time to 0.25.
  • Scourge Enchantment : reduced activation time to 1.5.
  • Signet of Removal : reduced activation time to 0.25.
  • Spell Shield : reduced activation time to 1; changed skill disable duration to 8...5...4.
  • Supportive Spirit : changed knocked down heal amount to 5...41...50.
  • Withdraw Hexes : reduced energy cost to 5; changed additional recharge seconds increased to 2; added chance to fail if Divine Favor is less than 5.
  • Blood Drinker : reduced bleeding duration to 6; increased health threshold to 90%.
  • Cacophony : reduced activation time to 1; increased duration to 15.
  • Depravity : reduced activation time to 1.
  • Enfeebling Touch : reduced recharge time to 3; changed health loss to 5...53...65.
  • Gaze of Contempt : reduced recharge time to 10.
  • Meekness : reduced activation time to 1; increased recharge time to 20.
  • Soul Leech : increased energy cost to 15; reduced activation time to 1; reduced recharge time to 7.
  • Tainted Flesh : now affects all allies in the area.
  • Weaken Knees : reduced recharge time to 5; changed damage while moving to 5...17...20.
  • Wither : reduced activation time to 1; reduced recharge time to 5.
  • "Brace Yourself!" (PvP) : reduced recharge time to 8; changed nearby foe damage to 15...75...90.
  • "Help Me!" (PvP) : can now target allies.
  • "Help Me!" (PvE) : can now target allies.
  • "Lead the Way!" : reduced energy cost to 5; increased maximum possible time to 30 seconds.
  • "Make Your Time!" : changed max possible adrenaline to 1...7...8; now 2 strikes of adrenaline gained per party member in earshot.
  • Angelic Bond : reduced recharge time to 15.
  • Awe : removed half activation range.
  • Finale of Restoration (PvP) : reduced recharge time to 10.
  • Glowing Signet : reduced recharge time to 15.
  • Harrier's Toss (PvP) : increased conditional damage to 5...33...40.
  • Harrier's Toss (PvE) : increased conditional damage to 5...33...40.
  • Spear Swipe : reduced energy cost to 5.
  • Archer's Signet : increased condition duration increase to 150.
  • Crippling Shot : reduced recharge time to 2; changed duration of condition to 1...10...12.
  • Pounce : reduced recharge time to 15.
  • Quick Shot : reduced activation time to 0.5.
  • Revive Animal : reduced activation time to 0.25; reduced recharge time to 5.
  • Scavenger's Focus : reduced recharge time to 12.
  • Seeking Arrows : reduced energy cost to 10; reduced recharge time to 15.
  • Smoke Trap : reduced recharge time to 15.
  • Snare : reduced activation time to 1.5; reduced recharge time to 15.
  • Trapper's Focus : changed effect time to 12...31...36; changed Wilderness Survival attribute gain to 0...3...4.
  • Anguished Was Lingwah : reduced activation time to 1.5; increased duration bonus to hexes to 50.
  • Attuned Was Songkai : reduced activation time to 1.5; reduced recharge time to 30.
  • Ghostly Weapon : reduced energy cost to 3.
  • Grasping Was Kuurong : increased activation time to 1.5; increased recharge time to 25; increased range to "in the area".
  • Guided Weapon : reduced energy cost to 5.
  • Mending Grip : reduced recharge time to 4; increased heal to 15...68...80.
  • Offering of Spirit : reduced energy cost to 3.
  • Weapon of Fury : increased adrenaline gain to 100%.
  • Weapon of Remedy : reduced energy cost to 3; increased health steal bonus to 20...68...80; increased number of conditions removed to 2.
  • Wielder's Remedy : reduced energy cost to 3; increased conditions remove to 2.
  • "Victory Is Mine!" : reduced recharge time to 10.
  • Bull's Charge : decreased duration to 1...6...7; reduced recharge time to 12; increased movement bonus to 50%.
  • Decapitate : reduced adrenaline cost to 7; changed damage to 5...65...80.
  • Distracting Strike : increased skill disable duration to 30.
  • Grapple : reduced recharge time to 8.
  • Primal Rage : changed energy cost to 5; removed adrenaline cost; decreased duration to 1...7...9; reduced recharge time to 4; increased movement bonus from 25% to 33%.
  • Quivering Blade : increased daze duration to 10; damage reduced to +10.
  • Shove : reduced recharge time to 10.
  • Skull Crack : reduced adrenaline cost to 6; reduced activation time to 0.25.
  • Steady Stance : reduced recharge time to 4, increased adrenaline gain to 1...3...4.