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Databases
Skill Updates
2026
April 28
Skill Updates
April 28, 2026
Note:
All skill ranges are for Attribute
0...12...15
.
Assassin
Deadly Haste
:
reduced energy cost to 5; increased recharge speed of half-ranged spells to
5...49...60
.
Golden Skull Strike
:
increased Dazed duration to
1...10...12
seconds.
Mantis Touch
:
increased recharge time to 20; removed lead attack requirement; changed type to Skill.
Mark of Insecurity
:
increased health degeneration to
1...4...5
; reduced non-assassin skill disable to 5 seconds.
Scorpion Wire
:
reduced activation distance to 75'.
Shadow Fang
:
reduced recharge time to 20.
Shadow Prison
:
reduced recharge time to 15.
Shadow Shroud
:
reduced energy cost to 5, reduced activation time to 0.25.
Shadowy Burden
:
increased armor reduction to
20...28...30
.
Shameful Fear
:
reduced activation time to 1.
Siphon Speed
:
removed half activation range.
Dervish
Farmer's Scythe (PvP)
:
increased damage to
5...29...35
; increased recharge to 20.
Guiding Hands (PvP)
:
reduced recharge time to 15.
Lyssa's Haste (PvP)
:
reduced energy cost to 5.
Meditation
:
reduced recharge time to 15.
Mystic Healing (PvP)
:
reduced recharge time to 10.
Mystic Twister
:
reduced recharge time to 4.
Reaper's Sweep
:
reduced adrenaline cost to 7.
Rending Touch
:
increased adrenaline gain to 2.
Vow of Revolution
:
increased energy regeneration to
1...5...6
.
Zealous Vow
:
reduced energy regeneration penalty to 2.
Elementalist
Energy Boon
:
reduced recharge time to 12.
Ether Prism
:
reduced recharge time to 20.
Iron Mist
:
increased Air Magic spell activation/recharge time bonus to 33; reduced Overcast penalty to 2.
Magnetic Surge
:
reduced activation time to 1.
Vapor Blade
:
reduced energy cost to 5.
Mesmer
Hex Eater Signet
:
reduced recharge time to 15.
Price of Pride
:
reduced activation time to 1; changed duration to flat 5; changed energy loss to
3...13...15
.
Recurring Insecurity
:
reduced duration to 5; reduced recharge time to 3; increased health degeneration to
1...5...6
.
Signet of Recall
:
reduced activation time to 0.25; reduced duration to 6.
Sum of All Fears
:
reduced activation time to 1.5.
Monk
Air of Enchantment
:
increased energy reduction on casting enchantments on affected ally to 10.
Balthazar's Pendulum
:
increased duration to
5...21...25
.
Healer's Covenant
:
reduced heal health reduction to 20; changed energy cost reduction to
1...3...4
.
Martyr
:
reduced activation time to 0.25.
Release Enchantments
:
reduced activation time to 0.25.
Scourge Enchantment
:
reduced activation time to 1.5.
Signet of Removal
:
reduced activation time to 0.25.
Spell Shield
:
reduced activation time to 1; changed skill disable duration to
8...5...4
.
Supportive Spirit
:
changed knocked down heal amount to
5...41...50
.
Withdraw Hexes
:
reduced energy cost to 5; changed additional recharge seconds increased to 2; added chance to fail if Divine Favor is less than 5.
Necromancer
Blood Drinker
:
reduced bleeding duration to 6; increased health threshold to 90%.
Cacophony
:
reduced activation time to 1; increased duration to 15.
Depravity
:
reduced activation time to 1.
Enfeebling Touch
:
reduced recharge time to 3; changed health loss to
5...53...65
.
Gaze of Contempt
:
reduced recharge time to 10.
Meekness
:
reduced activation time to 1; increased recharge time to 20.
Soul Leech
:
increased energy cost to 15; reduced activation time to 1; reduced recharge time to 7.
Tainted Flesh
:
now affects all allies in the area.
Weaken Knees
:
reduced recharge time to 5; changed damage while moving to
5...17...20
.
Wither
:
reduced activation time to 1; reduced recharge time to 5.
Paragon
"Brace Yourself!" (PvP)
:
reduced recharge time to 8; changed nearby foe damage to
15...75...90
.
"Help Me!" (PvP)
:
can now target allies.
"Help Me!" (PvE)
:
can now target allies.
"Lead the Way!"
:
reduced energy cost to 5; increased maximum possible time to 30 seconds.
"Make Your Time!"
:
changed max possible adrenaline to
1...7...8
; now 2 strikes of adrenaline gained per party member in earshot.
Angelic Bond
:
reduced recharge time to 15.
Awe
:
removed half activation range.
Finale of Restoration (PvP)
:
reduced recharge time to 10.
Glowing Signet
:
reduced recharge time to 15.
Harrier's Toss (PvP)
:
increased conditional damage to
5...33...40
.
Harrier's Toss (PvE)
:
increased conditional damage to
5...33...40
.
Spear Swipe
:
reduced energy cost to 5.
Ranger
Archer's Signet
:
increased condition duration increase to 150.
Crippling Shot
:
reduced recharge time to 2; changed duration of condition to
1...10...12
.
Pounce
:
reduced recharge time to 15.
Quick Shot
:
reduced activation time to 0.5.
Revive Animal
:
reduced activation time to 0.25; reduced recharge time to 5.
Scavenger's Focus
:
reduced recharge time to 12.
Seeking Arrows
:
reduced energy cost to 10; reduced recharge time to 15.
Smoke Trap
:
reduced recharge time to 15.
Snare
:
reduced activation time to 1.5; reduced recharge time to 15.
Trapper's Focus
:
changed effect time to
12...31...36
; changed Wilderness Survival attribute gain to
0...3...4
.
Ritualist
Anguished Was Lingwah
:
reduced activation time to 1.5; increased duration bonus to hexes to 50.
Attuned Was Songkai
:
reduced activation time to 1.5; reduced recharge time to 30.
Ghostly Weapon
:
reduced energy cost to 3.
Grasping Was Kuurong
:
increased activation time to 1.5; increased recharge time to 25; increased range to "in the area".
Guided Weapon
:
reduced energy cost to 5.
Mending Grip
:
reduced recharge time to 4; increased heal to
15...68...80
.
Offering of Spirit
:
reduced energy cost to 3.
Weapon of Fury
:
increased adrenaline gain to 100%.
Weapon of Remedy
:
reduced energy cost to 3; increased health steal bonus to
20...68...80
; increased number of conditions removed to 2.
Wielder's Remedy
:
reduced energy cost to 3; increased conditions remove to 2.
Warrior
"Victory Is Mine!"
:
reduced recharge time to 10.
Bull's Charge
:
decreased duration to
1...6...7
; reduced recharge time to 12; increased movement bonus to 50%.
Decapitate
:
reduced adrenaline cost to 7; changed damage to
5...65...80
.
Distracting Strike
:
increased skill disable duration to 30.
Grapple
:
reduced recharge time to 8.
Primal Rage
:
changed energy cost to 5; removed adrenaline cost; decreased duration to
1...7...9
; reduced recharge time to 4; increased movement bonus from 25% to 33%.
Quivering Blade
:
increased daze duration to 10; damage reduced to +10.
Shove
:
reduced recharge time to 10.
Skull Crack
:
reduced adrenaline cost to 6; reduced activation time to 0.25.
Steady Stance
:
reduced recharge time to 4, increased adrenaline gain to
1...3...4
.