Skill UpdatesJune 01, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Aura of Displacement: increased recharge time to 20 seconds.
  • Crippling Dagger: reduced recharge time to 5 seconds.
  • Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1...4...5.
  • Golden Phoenix Strike: increased Energy cost to 10.
  • Heart of Shadow: increased healing amount to 10...94...115 Health.
  • Locust's Fury: reduced cast time to 1 second.
  • Mirrored Stance: reduced recharge time to 15 seconds.
  • Palm Strike: reduced recharge time to 10 seconds; increased damage to 10...70...85.
  • Siphon Strength: increased the damage reduction your target deals to 5...41...50.
  • Unseen Fury: increased duration to 15...51...60 seconds.
  • Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
  • Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
  • Ward Against Harm: changed skill type to Ward Spell.
  • Arcane Languor: increased duration to 1...7...8 seconds.
  • Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
  • Dwayna's Kiss: increased conditional heal to 10...30...35 Health.
  • Vigorous Spirit: increased heal per skill or attack to 5...17...20.
  • Ancestors' Rage: reduced casting time to .75 seconds.
  • Channeled Strike: reduced recharge time to 8 seconds.
  • Doom: reduced recharge time to 8 seconds.
  • Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1...7...8.
  • Lamentation: reduced Energy cost to 5.
  • Resilient Weapon: reduced casting time to 1 second.
  • Soul Twisting: increased the recharge time to 15 seconds.
  • Splinter Weapon: reduced Energy cost to 5.
  • Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15...51...60 Health.
  • Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1...3...4.
  • Belly Smash: area of effect changed to "adjacent".
  • Furious Axe: increased adrenaline gained when blocked to 3.