Skill Updates June 01, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Aura of Displacement : increased recharge time to 20 seconds.
  • Crippling Dagger : reduced recharge time to 5 seconds.
  • Enduring Toxin : reduced cast time to .25 seconds; increased health degeneration to 1...4...5.
  • Golden Phoenix Strike : increased Energy cost to 10.
  • Heart of Shadow : increased healing amount to 10...94...115 Health.
  • Locust's Fury : reduced cast time to 1 second.
  • Mirrored Stance : reduced recharge time to 15 seconds.
  • Palm Strike : reduced recharge time to 10 seconds; increased damage to 10...70...85.
  • Siphon Strength : increased the damage reduction your target deals to 5...41...50.
  • Unseen Fury (PvP) : increased duration to 15...51...60 seconds.
  • Way of the Empty Palm : reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
  • Glyph of Sacrifice : reduced the amount of time it recharges your next spell to 30 seconds.
  • Ward Against Harm (PvP) : changed skill type to Ward Spell.
  • Arcane Languor : increased duration to 1...7...8 seconds.
  • Stolen Speed (PvP) : reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
  • Dwayna's Kiss : increased conditional heal to 10...30...35 Health.
  • Vigorous Spirit : increased heal per skill or attack to 5...17...20.
  • Ancestors' Rage (PvP) : reduced casting time to .75 seconds.
  • Channeled Strike : reduced recharge time to 8 seconds.
  • Doom : reduced recharge time to 8 seconds.
  • Essence Strike : increased the amount of Energy gained when in range of a Spirit to 1...7...8.
  • Lamentation : reduced Energy cost to 5.
  • Resilient Weapon : reduced casting time to 1 second.
  • Soul Twisting : increased the recharge time to 15 seconds.
  • Splinter Weapon (PvP) : reduced Energy cost to 5.
  • Vengeful Weapon : increased the amount of Health stolen when this skill is triggered to 15...51...60 Health.
  • Auspicious Parry : increased recharge time to 2 seconds; decreased adrenaline gained to 1...3...4.
  • Belly Smash : area of effect changed to "adjacent".
  • Furious Axe : increased adrenaline gained when blocked to 3.