ElementalistWard Against Harm
Ward Against Harm
15 1 30
Attribute: Water Magic · Campaign: Prophecies.
Elite Ward spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have have +1...3...3 health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 30 seconds.
  • Increased recharge to 30 seconds
  • Changed functionality to: "Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 30 seconds"
Water Magic01234567891011121314151617181920
Duration56678891010111212131414151616171818
Health regeneration111122222222333333344
+ Armor121314141516171818192021222223242526262728
+ Armor vs elemental damage121314141516171818192021222223242526262728
Skill revision (2)
  • Ward Against Harm · 15 1 20
  • Elite Ward spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, nearby allies have 12...50...60 armor against fire damage and 12...22...24 armor against other damage. (Attribute: Water Magic)
    • Changed skill type to Ward Spell
    Water Magic01234567891011121314151617181920
    Duration8910101112131414151617181819202122222324
    Armor vs fire damage121518222528313438414447505457606366707376
    Armor vs non-fire damage121314141516171818192021222223242526262728
  • Ward Against Harm · 15 1 20
  • Elite Spell. Create a Ward Against Harm at this location. For 8...18...20 seconds, nearby allies have 12...50...60 armor against fire damage and 12...22...24 armor against other damage. (Attribute: Water Magic)
    Water Magic01234567891011121314151617181920
    Duration8910101112131414151617181819202122222324
    Armor vs fire damage121518222528313438414447505457606366707376
    Armor vs non-fire damage121314141516171818192021222223242526262728