DervishEremite's Zeal
Eremite's Zeal
5 ¼ 15
Attribute: Mysticism · Campaign: Nightfall.
Enchantment Spell. You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy.
  • Decreased activation time to 1/4 second
  • Increased recharge to 15 seconds
  • Changed functionality to: "You gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3...3 Energy for each foe within earshot, maximum 8 Energy"
Mysticism0123456789101112131415161718192021
Energy gain1111222222223333333444
Skill revisions (1)
  • Eremite's Zeal · 5 1 4
  • Spell. Lose one Enchantment. You gain 1...5...6 Energy for each adjacent foe (maximum 15 Energy). (Attribute: Mysticism)
    Mysticism0123456789101112131415161718192021
    Energy gain1122233344455566677788