Skill UpdatesFebruary 06, 2008
  • Note: All skill ranges are for Attribute 0...12...15.
  • Shadow Refuge: decreased duration to 4 seconds; increased healing to 40...88...100.
  • Avatar of Grenth: duration increased to 10...74...90 seconds; functionality changed to: "For 10...74...90 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds".
  • Mystic Regeneration: Health regeneration is now capped at 3 enchantments.
  • Pious Assault: increased activation time to .75.
  • Deep Freeze: decreased casting time to 2 seconds.
  • Glyph of Energy: decreased recharge to 7 seconds.
  • Glyph of Restoration: now affects the next two spells.
  • Teinai's Wind: decreased Energy cost to 5.
  • Whirlwind: decreased Energy cost to 5.
  • Clumsiness: increased casting time to 2 seconds; increased recharge time to 10 seconds; now affects adjacent foes.
  • Drain Enchantment: decreased Energy cost to 5 Energy; decreased Energy gain to 8...12...13 Energy.
  • Ether Feast: increased healing to 20...44...50 Health per Energy lost by target.
  • Hex Breaker: changed skill type from stance to skill.
  • Ineptitude: decreased duration to 4 seconds.
  • Power Leak: decreased target foe's Energy loss to 1...4...5.
  • Wandering Eye: decreased duration to 4 seconds; increased casting time to 2 seconds, increased recharge time to 10 seconds; increased damage to 10...76...92.
  • Divine Healing: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15...51...60 Health.
  • Heal Party: decreased casting time to 1 second; decreased healing to 30...66...75 Health.
  • Heaven's Delight: decreased Energy cost to 5; decreased casting time to 1 second; decreased recharge to 15 seconds; decreased healing to 15...51...60 Health.
  • Light of Deliverance: decreased casting time to 1 second; increased recharge time to 10 seconds.
  • Blood is Power: decreased Energy cost to 1.
  • Blood Renewal: decreased Energy cost to 1.
  • Blood Ritual: decreased Energy cost to 5.
  • Chilblains: increased number of enchantments removed to 1...2...2.
  • Dark Pact: decreased Energy cost to 1.
  • Demonic Flesh: decreased Energy cost to 1.
  • Hexer's Vigor: decreased casting time to .25 seconds.
  • Offering of Blood: decreased Energy cost to 1.
  • Plague Touch: increased number of conditions transferred to 1...3...3.
  • Touch of Agony: decreased Energy cost to 1.
  • Wallow's Bite: decreased Energy cost to 1.
  • Mending Refrain: decreased Energy cost to 5; decreased Health regeneration to 2...3...3.
  • Song of Restoration: increased healing to 45...81...90 Health.
  • Troll Unguent: increased duration to 13 seconds.
  • Protective Was Kaolai: decreased recharge to 15 seconds.
  • Healing Signet: increased Health gain to 62...134...152.
  • Lion's Comfort: increased healing to 40...88...100 Health; increased Health gain per Tactics rank to 7.