NecromancerCultist's Fervor
Cultist's Fervor
5 1 25
Attribute: Blood Magic · Campaign: Factions.
Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...5...6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
  • Decreased Energy to 1...5...6
  • Increased recharge to 25 seconds
  • Changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
Blood Magic01234567891011121314151617181920
Energy reduction112223334445556667778
Skill revision (2)
  • Cultist's Fervor · 5 1 15
  • Elite Enchantment Spell. For 20 seconds, your Necromancer spells cost -1...6...7 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. (Attribute: Blood Magic)
    • Recharge time reduced to 15 seconds
    • Functionality changed to: "For 20 seconds, your Necromancer spells cost -1...6...7 Energy to cast but you suffer from bleeding for 10 seconds each time you cast a spell"
    Blood Magic01234567891011121314151617181920
    Energy reduction112233344555667778899
  • Cultist's Fervor · 5 1 30
  • Elite Enchantment Spell. For 5...17...20 seconds, all your spells cost -7 energy to cast but you sacrifice 30...18...15% health each time you cast a spell. (Attribute: Blood Magic)
    Blood Magic01234567891011121314151617181920
    Duration5678910111213141516171819202122232425
    % Sacrifice302928272625242322212019181716151413121110