Skill UpdatesApril 26, 2006
  • Note: All skill ranges are for Attribute 0...12...15.
  • Air Attunement: decreased recharge time to 45 seconds.
  • Aura of Restoration: decreased recharge time to 5 seconds.
  • Earth Attunement: decreased recharge time to 45 seconds.
  • Elemental Attunement: decreased recharge time to 45 seconds.
  • Fire Attunement: decreased recharge time to 45 seconds.
  • Flare: increased damage to 20...48...55.
  • Ice Spear: increased damage to 10...58...70.
  • Maelstrom: decreased cast time to 2 seconds.
  • Stone Daggers: increased damage to 8...24...28.
  • Water Attunement: decreased recharge time to 45 seconds.
  • Water Trident: increased damage to 10...58...70.
  • Energy Burn: decreased Energy lost to 3...7...8; increased damage per Energy to 10.
  • Energy Surge: decreased Energy lost to 3...7...8; increased damage per Energy to 10.
  • Epidemic: decreased recharge time to 5 seconds.
  • Mantra of Earth: increased Energy gained per hit to 2.
  • Mantra of Flame: increased Energy gained per hit to 2.
  • Mantra of Frost: increased Energy gained per hit to 2.
  • Mantra of Lightning: increased Energy gained per hit to 2.
  • Mantra of Recovery: decreased recharge time to 20 seconds.
  • Power Spike: decreased recharge time to 12 seconds.
  • Signet of Weariness: decreased Energy lost to 3...7...8.
  • Contemplation of Purity: increased recharge time to 10 seconds; decreased Health gain to 0...64...80.
  • Peace and Harmony: decreased recharge time to 25 seconds.
  • Signet of Judgment: decreased recharge time to 25 seconds.
  • Animate Bone Minions: decreased Energy cost to 15.
  • Barbs: decreased recharge time to 20 seconds.
  • Blood of the Master: decreased Energy cost to 5; decreased recharge time to 2 seconds; decreased sacrifice to 5%; this skill now sacs 2% more Health per creature healed.
  • Mark of Pain: decreased recharge time to 20 seconds.
  • Unholy Feast: decreased cast time to .75 seconds.
  • Verata's Sacrifice: decreased Enchantment duration to 5...9...10 seconds; increased recharge time to 60 seconds; skill now instantly recharges if you have 3 or fewer undead servants; this skill now only affects undead servants you control.
  • Weaken Armor: decreased recharge time to 20 seconds.
  • Wither: increased Health degeneration to 2...4...4.
  • Call of Protection: decreased recharge time to 90 seconds.
  • Comfort Animal: no longer disables your skills if used to resurrect your pet.
  • Dual Shot: increased recharge time to 7 seconds.
  • Axe Twist: decreased adrenaline cost to 7.
  • Mighty Blow: increased damage to 6...29...35.
  • Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5.
  • Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds.
  • Staggering Blow: increased Weakness duration to 5...17...20 seconds.