To counter EvIL's Warriors and add both utility and Hex pressure on a split, WM swapped out their Elementalists in Game 2 for identical Necromancers with anti-Warrior Hexes, life-stealing skills, Blood Ritual, Holy Veil, and Draw Conditions. To counter both the Hexes and Conditions EvIL used in Game 1, WM's Hammer Warrior switched to a Monk secondary to use the powerful Contemplation of Purity. To compensate for the removal of the Water snares, WM swapped out the Hex Mesmer for a R/Me with Crippling Shot. EvIL switched out their own Crippling Shot Ranger for an E/Mo with water Hexes, Heal Party, and Heal Other while their original E/Mo swapped to an Air/Water hybrid build with Lightning damage and Convert Hexes.
Both teams split to start the game, establishing battlefronts next to the flag stand and by the ice near the gate controls. WM's build changes caused problems for EvIL early on, as WM managed to drop EvIL's flag team Monk and had the gate team on the ropes through massive Health degeneration. Both guilds regrouped at the flag stand, where EvIL managed to kill one of WM's Monks twice within 20 seconds. WM split again to give themselves a 4-on-4 situation in which to run a flag back to the stand. After one capture of the stand, however, EvIL killed WM's Ranger during a split and blocked off the route back to the stand to secure their first morale boost.
Despite clearing out several of EvIL's archers, WM could not make a strong push to take the flag stand. With EvIL taking advantage of WM's maneuvers with more player kills, WM lost the ability to split effectively, forcing WM to defend their base until Victory or Death. Using the same methodical late-game tactics as in Game 1, The Last Pride wrapped up their sweep of War Machine at 37:36 and took a thunderous first step towards the Guild Wars Factions Championship.