Skill UpdatesNovember 06, 2008
Developer Notes

The goal of this month's update is primarily to balance a few key skills for Guild Battles. Blood Spike, while not strictly overpowered, requires more advanced tactics to counter than it does to perform. We are slightly reducing the power of several key skills to make Blood Spike teams more vulnerable in direct confrontations. Additionally, Rangers focused on bow damage have been too effective at spiking. We've decided to address this before the upcoming tournament.

Necromancer

The most prevalent version of Blood Spike has minimal healing or defense and relies on a high frequency of kills to overrun opponents. Increasing the recharge of Vampiric Spirit, Vampiric Gaze, and Angorodon's Gaze should give opponents larger windows within which to pressure a Blood Spike team and should also make interrupts a more effective counter tactic.

Ranger

While we're happy to see an effective Ranger focused on dealing damage, we felt that Expert's Dexterity (in conjunction with Read the Wind) has proven too effective at spiking from range. This change is intended to keep the overall damage output higher with this build than other Rangers while significantly reducing the spike potential. After seeing this in action for a while, we believe we may need to do further fine-tuning.

  • Note: All skill ranges are for Attribute 0...12...15.
  • Angorodon's Gaze: recharge time increased to 10 seconds; Energy gain increased to 1...11...13.
  • Vampiric Gaze: recharge time increased to 8 seconds.
  • Vampiric Spirit: recharge time increased to 8 seconds.
  • Expert's Dexterity: attack speed increase reduced to 15%; Marksmanship attribute adjustment reduced to +1.