Elite Form. For 10..74..95 seconds, you cannot be blocked by enchanted foes, and your attacks deal cold damage. This skill is disabled for 120 seconds. (Attrib: Mysticism)
Nightfall
Crippling Sweep
6
5
Scythe Attack. If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 10..18..21 seconds). (Attrib: Scythe Mastery)
Nightfall
Victorious Sweep
4
5
Melee Attack. If this attack hits, you deal +1..25..33 damage. If the target foe has less Health than you, you gain 30..70..83 Health. (Attrib: Scythe Mastery)
Nightfall
Mystic Sweep (PvP)
4
1
5
Melee Attack. If this attack hits, you deal +5..9..10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: Scythe Mastery)
Nightfall
Wild Blow
8
5
Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.
Core
Heart of Fury
30
¾
10
Enchantment Spell. For 5..17..21 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 1..3..3 seconds. (Attrib: Mysticism)
Nightfall
Featherfoot Grace
15
¼
10
Enchantment Spell. For 5..17..21 seconds, you move 25% faster, and Conditions expire 25% faster. (Attrib: Wind Prayers)
Nightfall
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
D/W
Avatar of Melandru
30
2
25
Elite Form. For 10..58..74 seconds, you have +100 Health, you are unaffected by Conditions, and your attacks deal earth damage. This Skill is disabled for 120 seconds. (Attrib: Mysticism)
Nightfall
Wearying Strike
6
5
Scythe Attack. If this attack hits, you deal +5..17..21 damage and inflict a Deep Wound for 3..9..10 seconds. You suffer from Weakness for 10 seconds. (Attrib: Scythe Mastery)
Nightfall
Victorious Sweep
4
5
Melee Attack. If this attack hits, you deal +1..25..33 damage. If the target foe has less Health than you, you gain 30..70..83 Health. (Attrib: Scythe Mastery)
Nightfall
Imbue Health
10
¼
10
Spell. Target other ally is healed for 5..41..53% of your current Health (maximum 300 Health). (Attrib: Mysticism)
Nightfall
Vital Boon
8
1
5
Enchantment Spell. For 20 seconds, you have +40..88..104 maximum Health. When this Enchantment ends, you are healed for 75..175..208 Health. (Attrib: Earth Prayers)
Nightfall
Conviction
20
5
Stance. For 10..30..37 seconds, you have +24 armor while enchanted, otherwise you have +1..3..4 Health regeneration. (Attrib: Earth Prayers)
Nightfall
Pious Haste
5
5
Stance. For 3..10..13 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. (Attrib: Mysticism)
Nightfall
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
D/A
Blinding Surge (PvP)
6
¾
10
Elite Spell. Target foe is struck for 5..41..53 lightning damage. That foe and all adjacent foes are Blinded for 3..7..8 seconds. This Spell has 25% armor penetration. (Attrib: Air Magic)
Nightfall
Lightning Orb (PvP)
5
2
15
Spell. Send out a lightning Orb that strikes target foe for 10..82..106 lightning damage. This spell has 25% armor penetration. (Attrib: Air Magic)
Core
Lightning Strike
5
1
5
Spell. Strike target foe for 5..41..53 lightning damage. This Spell has 25% armor penetration. (Attrib: Air Magic)
Core
Air Attunement
45
2
10
Enchantment Spell. For 36..55..62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. (Attrib: Air Magic)
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. (Attrib: Energy Storage)
Core
Aegis (PvP)
30
¼
10
Enchantment Spell. For 1..3..3 seconds, hostile spells and attacks against target other party member fail. (Attrib: Protection Prayers)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
E/Mo
Blinding Surge (PvP)
6
¾
10
Elite Spell. Target foe is struck for 5..41..53 lightning damage. That foe and all adjacent foes are Blinded for 3..7..8 seconds. This Spell has 25% armor penetration. (Attrib: Air Magic)
Nightfall
Spiritual Pain
20
1
5
Spell. Target foe takes 15..63..79 damage. All hostile summoned creatures in the area of that foe take 25..105..132 damage. (Attrib: Domination Magic)
Nightfall
Wastrel's Demise
8
¼
5
Spell. Target foe takes 5..33..42 damage. If that foe was not using a skill, that foe suffers from -1..3..3 Health degeneration for 10 seconds. (Attrib: Domination Magic)
Nightfall
Energy Burn
20
2
10
Spell. Target foe loses 1..8..11 Energy and takes 9 damage for each point of Energy lost. (Attrib: Domination Magic)
Core
Shatter Enchantment
20
1
15
Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..83..106 damage. (Attrib: Domination Magic)
Core
Hex Breaker
15
5
Stance. For 5..65..85 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10..39..48 damage. (Attrib: Domination Magic)
Core
Gale
5
1
10
Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: Air Magic)
Core
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
Me/E
Zealous Benediction
4
¾
10
Elite Spell. Heal target ally for 30..150..190 Health. If target was below 50% Health, you gain 7 Energy. (Attrib: Protection Prayers)
Nightfall
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..67..84. (Attrib: Protection Prayers)
Core
Dismiss Condition
3
¾
5
Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..63..79 Health. (Attrib: Protection Prayers)
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 3..6..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers)
Nightfall
Signet of Devotion
5
2
Signet. Heal target ally for 14..83..106 Health. (Attrib: Divine Favor)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Core
Holy Veil
12
1
5
-1
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. (Attrib: Energy Storage)
Core
Mo/E
Zealous Benediction
4
¾
10
Elite Spell. Heal target ally for 30..150..190 Health. If target was below 50% Health, you gain 7 Energy. (Attrib: Protection Prayers)
Nightfall
Reversal of Fortune
2
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15..67..84. (Attrib: Protection Prayers)
Core
Dismiss Condition
3
¾
5
Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..63..79 Health. (Attrib: Protection Prayers)
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 3..6..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers)
Nightfall
Infuse Health
¼
10
Spell. Lose half your current Health. Target other ally is healed for 100..129..138% of the amount you lost. (Attrib: Healing Prayers)
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Core
Holy Veil
12
1
5
-1
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Core
Balanced Stance
30
5
Stance. For 8..18..21 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (Attrib: Tactics)
Core
Mo/W
Mind Freeze
8
1
5
Elite Hex Spell. Target foe suffers 10..34..42 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..34..42 cold damage and moves 90% slower for 1..8..11 seconds. This Spell causes Exhaustion. (Attrib: Water Magic)
Core
Freezing Gust
5
1
10
Hex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 20..68..84 cold damage. Otherwise, that foe moves 66% slower for 1..5..6 seconds. (Attrib: Water Magic)
Nightfall
Ice Spear
1
5
Spell. Send out an Ice Spear, striking target foe for 10..58..74 cold damage if it hits. Ice Spear has half the normal Spell range. (Attrib: Water Magic)
Core
Water Attunement
45
2
10
Enchantment Spell. For 36..55..62 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. (Attrib: Water Magic)
Core
Mending Touch
6
¾
5
Spell. Touched ally loses two Conditions and is healed for 15..51..63 Health for each Condition removed in this way. (Attrib: Protection Prayers)
Nightfall
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +4..8..9 Health regeneration. (Attrib: Healing Prayers)
Core
Storm Djinn's Haste
10
¼
5
Enchantment Spell. For 10..22..26 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Attrib: Air Magic)
Nightfall
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
E/Mo
Ether Prism
25
5
Elite Spell. For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5..17..21 Energy. (Attrib: Energy Storage)
Nightfall
Lightning Orb (PvP)
5
2
15
Spell. Send out a lightning Orb that strikes target foe for 10..82..106 lightning damage. This spell has 25% armor penetration. (Attrib: Air Magic)
Core
Lightning Strike
5
1
5
Spell. Strike target foe for 5..41..53 lightning damage. This Spell has 25% armor penetration. (Attrib: Air Magic)
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. (Attrib: Energy Storage)
Core
Words of Comfort
4
1
5
Spell. Target ally is healed for 15..51..63 Health and an additional 15..39..47 Health if that ally is suffering from a Condition. (Attrib: Healing Prayers)
Nightfall
Healing Breeze
2
1
10
Enchantment Spell. For 15 seconds, target ally gains +4..8..9 Health regeneration. (Attrib: Healing Prayers)
Core
Heal Party
2
2
15
Spell. Heal entire party for 30..66..78 Health. (Attrib: Healing Prayers)
Core
Storm Djinn's Haste
10
¼
5
Enchantment Spell. For 10..22..26 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Attrib: Air Magic)