Elite Hex Spell. Shadow Step to target foe. For 1..6..7 seconds, that foe moves 66% slower. (Attrib: Deadly Arts)
Nightfall
Iron Palm
20
¾
5
Skill. Target touched foe suffers 5..41..53 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: Deadly Arts)
Factions
Falling Spider
8
5
Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15..31..36 damage and target foe is Poisoned for 5..17..21 seconds. (Attrib: Dagger Mastery)
Factions
Vampiric Assault
8
5
Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 10..34..42 Health. (Attrib: Deadly Arts)
EotN
Impale
15
1
5
Skill. Must follow a dual attack. Target foe is struck for 25..85..105 earth damage and suffers from a Deep Wound for 5..17..21 seconds. (Attrib: Deadly Arts)
Factions
Signet of Toxic Shock
15
1
Signet. If target foe is suffering from Poison, that foe takes 10..82..106 damage. (Attrib: Deadly Arts)
Elite Hex Spell. Shadow Step to target foe. For 1..6..7 seconds, that foe moves 66% slower. (Attrib: Deadly Arts)
Nightfall
Black Spider Strike
12
10
Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +5..17..21 damage and target foe is Poisoned for 5..17..21 seconds. (Attrib: Dagger Mastery)
Nightfall
Twisting Fangs
15
10
Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..18..21 damage and struck foe suffers from Bleeding and Deep Wound for 5..17..21 seconds. (Attrib: Critical Strikes)
Factions
Unsuspecting Strike
2
10
Lead Attack. If this attack hits, you strike for +19..29..32 damage. If your target was above 90% Health you deal an additional 15..63..79 damage. (Attrib: Critical Strikes)
Factions
Lotus Strike
12
10
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +10..22..26 damage and you gain 5..17..21 Energy. (Attrib: Dagger Mastery)
EotN
Blades of Steel
8
5
Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +5..14..17 damage (maximum bonus 60) for each recharging dagger attack. (Attrib: Dagger Mastery)
Factions
Tiger Stance
20
5
Stance. For 4..9..10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. (Attrib: Strength)
Factions
Dash
8
5
Stance. For 3 seconds, you run 50% faster.
Factions
A/W
Signet of Judgment (PvP)
20
1
Elite Signet. Target foe is knocked down. That foe and all adjacent foes take 5..41..53 holy damage. This signet has half the normal range. (Attrib: Smiting Prayers)
Core
Reversal of Damage
3
¼
5
Enchantment Spell. For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5..61..80). (Attrib: Smiting Prayers)
Nightfall
Smite Condition
7
1
5
Spell. Remove one Condition from target ally. If a Condition was removed, foes in the area take 10..50..63 holy damage. (Attrib: Smiting Prayers)
EotN
Smite Hex
12
1
5
Spell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70..90 damage. (Attrib: Smiting Prayers)
Core
Signet of Devotion
5
2
Signet. Heal target ally for 14..83..106 Health. (Attrib: Divine Favor)
Core
Smiter's Boon (PvP)
90
¼
25
Enchantment Spell. For 5 seconds, your Smiting Prayers have double the Divine Favor bonus. (Attrib: Divine Favor)
EotN
Return
15
¼
5
Spell. All adjacent foes are Crippled for 3..7..8 seconds. Shadow Step to target ally's location (Attrib: Shadow Arts)
Factions
Dark Escape
30
5
Stance. For 5..13..16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Attrib: Shadow Arts)
Factions
Mo/A
Energy Surge
15
2
5
Elite Spell. Target foe loses 1..8..11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. (Attrib: Domination Magic)
Core
Diversion
12
3
10
Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge. (Attrib: Domination Magic)
Core
Spiritual Pain
20
1
5
Spell. Target foe takes 15..63..79 damage. All hostile summoned creatures in the area of that foe take 25..105..132 damage. (Attrib: Domination Magic)
Nightfall
Blackout
12
1
10
Skill. For 2..5..6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (Attrib: Domination Magic)
Prophecies
Shatter Enchantment
20
1
15
Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14..83..106 damage. (Attrib: Domination Magic)
Core
Drain Enchantment
20
2
5
Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8..15..18 Energy and 40..104..125 Health. (Attrib: Inspiration Magic)
Core
Gale
5
1
10
Spell. Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (Attrib: Air Magic)
Core
Storm Djinn's Haste
10
¼
5
Enchantment Spell. For 10..22..26 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. (Attrib: Air Magic)
Nightfall
Me/E
Mind Shock
8
1
5
Elite Spell. Target foe suffers 10..42..53 lightning damage. If you have more Energy than target foe, that foe suffers 10..42..53 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic)
Prophecies
Lightning Orb (PvP)
5
2
15
Spell. Send out a lightning Orb that strikes target foe for 10..82..106 lightning damage. This spell has 25% armor penetration. (Attrib: Air Magic)
Core
Blinding Flash
6
¾
15
Spell. Target foe is Blinded for 3..7..8 seconds. (Attrib: Air Magic)
Core
Lightning Strike
5
1
5
Spell. Strike target foe for 5..41..53 lightning damage. This Spell has 25% armor penetration. (Attrib: Air Magic)
Core
Air Attunement
45
2
10
Enchantment Spell. For 36..55..62 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. (Attrib: Air Magic)
Core
Glyph of Restoration
8
1
5
Glyph. For 15 seconds, your next 2 Spells heal you for 30..90..110 Health, and you are healed for 150..350..417% of the Energy cost of each Spell. (Attrib: Energy Storage)
Nightfall
Dash
8
5
Stance. For 3 seconds, you run 50% faster.
Factions
Resurrection Signet
3
Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
Core
E/A
Ineptitude
15
1
10
Elite Hex Spell. For 4 seconds, the next time target foe or any adjacent foe attacks, they take 30..114..142 damage and are Blinded for 10 seconds. (Attrib: Illusion Magic)
Prophecies
Clumsiness
8
2
10
Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10..76..97 damage. (Attrib: Illusion Magic)
Core
Wandering Eye
12
2
10
Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10..76..97 damage. (Attrib: Illusion Magic)
Hex Spell. For 2..13..17 seconds, target foe suffers -8 Health degeneration. (Attrib: Illusion Magic)
Factions
Auspicious Incantation
25
1
5
Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10..6..5 seconds, and you gain 110..182..206% of that spell's Energy cost. (Attrib: Inspiration Magic)
Factions
Signet of Humility
20
3
Signet. Target foe's elite skill is disabled for 1..13..17 seconds. Your non-mesmer Skills are disabled for 10 Seconds. (Attrib: Inspiration Magic)
Core
Flesh of My Flesh (PvP)
10
4
5
Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic)
Factions
Me/Rt
Shield of Deflection
10
¼
10
Elite Enchantment Spell. For 3..9..10 seconds, target ally has a 75% chance to block attacks and gains 15..27..31 armor. (Attrib: Protection Prayers)
Prophecies
Dismiss Condition
3
¾
5
Spell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..63..79 Health. (Attrib: Protection Prayers)
Nightfall
Guardian
4
1
5
Enchantment Spell. For 2..6..7 seconds, target ally has a 50% chance to block attacks. (Attrib: Protection Prayers)
Core
Shield of Absorption
10
1
5
Enchantment Spell. For 3..6..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers)
Nightfall
Spirit Bond (PvP)
5
¼
10
Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..88..104 Health. (Attrib: Protection Prayers)
Factions
Signet of Devotion
5
2
Signet. Heal target ally for 14..83..106 Health. (Attrib: Divine Favor)
Core
Deny Hexes
12
1
5
Spell. Remove one Hex from target ally for each recharging Divine Favor skill you have. (Attrib: Divine Favor)
Factions
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. (Attrib: Energy Storage)
Core
Mo/E
Healer's Boon
10
¼
5
Elite Enchantment Spell. For 10..46..58 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. (Attrib: Divine Favor)
Nightfall
Orison of Healing
2
1
5
Spell. Heal target ally for 20..60..73 Health. (Attrib: Healing Prayers)
Core
Words of Comfort
4
1
5
Spell. Target ally is healed for 15..51..63 Health and an additional 15..39..47 Health if that ally is suffering from a Condition. (Attrib: Healing Prayers)
Nightfall
Heal Other
3
¾
10
Spell. Heal target other ally for 35..151..190 Health. (Attrib: Healing Prayers)
Prophecies
Protective Spirit
5
¼
10
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Core
Holy Veil
12
1
5
-1
Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Core
Heal Party
2
2
15
Spell. Heal entire party for 30..66..78 Health. (Attrib: Healing Prayers)
Core
Glyph of Lesser Energy
30
1
5
Glyph. For the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast. (Attrib: Energy Storage)